Added lava area and a resort town
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parent
18a2279cc3
commit
3befef5292
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@ -11,6 +11,7 @@ config_version=5
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[application]
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config/name="Courier"
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run/main_scene="res://scenes/world.tscn"
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config/features=PackedStringArray("4.3", "GL Compatibility")
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config/icon="res://icon.svg"
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@ -28,6 +29,7 @@ enabled=PackedStringArray()
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player=""
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"delivery spot"="valid for spawning in contracts"
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"Telescope Label"="This label will be visible in the telescope"
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hurt="hurts the player"
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[gui]
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@ -65,6 +67,11 @@ interact={
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]
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}
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[layer_names]
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2d_physics/layer_1="Collision"
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2d_physics/layer_3="Hurt"
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[rendering]
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renderer/rendering_method="gl_compatibility"
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@ -29,3 +29,4 @@ anchor_right = 1.0
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offset_left = -102.0
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offset_bottom = 40.0
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grow_horizontal = 0
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size_flags_horizontal = 3
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@ -3,26 +3,22 @@
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[ext_resource type="Texture2D" uid="uid://dcbrw64m2btod" path="res://sprites/runningshoes.png" id="1_0n0wt"]
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[ext_resource type="Script" path="res://scripts/item_counter.gd" id="1_ehwcf"]
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[node name="ItemCounter" type="Control" node_paths=PackedStringArray("ItemTexture")]
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layout_mode = 3
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[node name="ItemCounter" type="HBoxContainer" node_paths=PackedStringArray("ItemTexture")]
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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offset_right = -1054.0
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offset_bottom = -581.0
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grow_horizontal = 2
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grow_vertical = 2
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script = ExtResource("1_ehwcf")
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ItemTexture = NodePath("Container/TextureRect")
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ItemTexture = NodePath("TextureRect")
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[node name="Container" type="HBoxContainer" parent="."]
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layout_mode = 0
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offset_right = 72.0
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offset_bottom = 67.0
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[node name="Label" type="Label" parent="Container"]
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[node name="Label" type="Label" parent="."]
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layout_mode = 2
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text = "1"
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[node name="TextureRect" type="TextureRect" parent="Container"]
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[node name="TextureRect" type="TextureRect" parent="."]
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layout_mode = 2
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texture = ExtResource("1_0n0wt")
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expand_mode = 2
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@ -1,4 +1,4 @@
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[gd_scene load_steps=5 format=3 uid="uid://bjy3gfpx6h1w5"]
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[gd_scene load_steps=6 format=3 uid="uid://bjy3gfpx6h1w5"]
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[ext_resource type="Script" path="res://scripts/player.gd" id="1_a7huw"]
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[ext_resource type="Texture2D" uid="uid://dnxdkwa1krlv" path="res://sprites/ant.png" id="2_5v6iy"]
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@ -8,6 +8,9 @@
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radius = 25.0
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height = 100.0
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[sub_resource type="CircleShape2D" id="CircleShape2D_l5dck"]
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radius = 22.0
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[node name="Player" type="CharacterBody2D" groups=["player"]]
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z_index = 1
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motion_mode = 1
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@ -28,3 +31,12 @@ zoom = Vector2(0.3, 0.3)
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visible = false
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scale = Vector2(0.134766, 0.134766)
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texture = ExtResource("3_peuqy")
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[node name="Hitbox" type="Area2D" parent="."]
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collision_layer = 4
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collision_mask = 4
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"]
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shape = SubResource("CircleShape2D_l5dck")
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[connection signal="body_entered" from="Hitbox" to="." method="_on_hitbox_body_entered"]
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File diff suppressed because one or more lines are too long
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@ -23,6 +23,6 @@ func _process(delta: float) -> void:
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if ContractSpawnPositions[i].get_child_count() == 0:
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var newContract = ContractScene.instantiate()
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newContract.Destination = PossibleContracts.pick_random()
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newContract.Money = (int(newContract.Destination.global_position.distance_to(global_position))/100)*10
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newContract.Money = (int(newContract.Destination.global_position.distance_to(global_position))/100)*10*newContract.Destination.CashMultiplier
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ContractSpawnPositions[i].add_child(newContract)
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@ -10,6 +10,8 @@ var Player : Node2D
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var WaitingCash : int = 0
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@export var CashMultiplier : float = 1
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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Dialogue.DialogueLabel.text = get_address(false)
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@ -25,10 +25,10 @@ func _ready() -> void:
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match item:
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"Shoes":
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Cost = 200
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Cost = 600
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Dialogue.DialogueLabel.text = "Running Shoes"
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"Drill":
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Cost = 400
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Cost = 1800
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Dialogue.DialogueLabel.text = "Dirt Drill"
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Sprite.texture = Textures[item]
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@ -1,6 +1,6 @@
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extends Control
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@onready var ItemCountLabel = $Container/Label
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@onready var ItemCountLabel = $Label
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var Count = 0
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@export var ItemTexture : TextureRect
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@ -10,7 +10,7 @@ var SpriteTurningSpeed = 5
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var ActiveContract : Node2D
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var Money : int = 0
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@export var Money : int = 0
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var Frozen = false
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@ -54,3 +54,9 @@ func _physics_process(delta: float) -> void:
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PackageSprite.hide()
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move_and_slide()
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func _on_hitbox_body_entered(body: Node2D) -> void:
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if body.is_in_group("hurt"):
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Money -= 500
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position = Vector2(0,0)
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BIN
sprites/tiles/lava.png
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BIN
sprites/tiles/lava.png
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Binary file not shown.
After Width: | Height: | Size: 794 B |
34
sprites/tiles/lava.png.import
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34
sprites/tiles/lava.png.import
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@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://c6rehqvvmrbpl"
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path="res://.godot/imported/lava.png-20854f5778b44ac2e175508fb929632a.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://sprites/tiles/lava.png"
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dest_files=["res://.godot/imported/lava.png-20854f5778b44ac2e175508fb929632a.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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