added drill

This commit is contained in:
ObeseTermite 2024-10-05 23:50:31 -07:00
parent afd8500d4e
commit 18a2279cc3
10 changed files with 129 additions and 9 deletions

View file

@ -11,7 +11,6 @@ config_version=5
[application]
config/name="Courier"
run/main_scene="res://scenes/world.tscn"
config/features=PackedStringArray("4.3", "GL Compatibility")
config/icon="res://icon.svg"

16
scenes/drill.tscn Normal file
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@ -0,0 +1,16 @@
[gd_scene load_steps=3 format=3 uid="uid://cl86qyf4rls0y"]
[ext_resource type="Script" path="res://scripts/drill.gd" id="1_7g7rb"]
[ext_resource type="Texture2D" uid="uid://c8sctajtkp1qs" path="res://sprites/drill.png" id="2_21l7t"]
[node name="Drill" type="Node2D"]
script = ExtResource("1_7g7rb")
[node name="RayCast2D" type="RayCast2D" parent="."]
target_position = Vector2(70, 0)
[node name="Sprite2D" type="Sprite2D" parent="."]
position = Vector2(46, -1.42109e-13)
rotation = -1.5708
scale = Vector2(0.1, 0.1)
texture = ExtResource("2_21l7t")

View file

@ -10,6 +10,7 @@ height = 100.0
[node name="Player" type="CharacterBody2D" groups=["player"]]
z_index = 1
motion_mode = 1
script = ExtResource("1_a7huw")
[node name="Sprite2D" type="Sprite2D" parent="."]

File diff suppressed because one or more lines are too long

25
scripts/drill.gd Normal file
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@ -0,0 +1,25 @@
extends Node2D
@onready var RayCast : RayCast2D = $RayCast2D
var uses = 5
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
if RayCast.is_colliding():
var collisionObject = RayCast.get_collider()
if collisionObject is TileMapLayer:
var cell : Vector2i = collisionObject.local_to_map(RayCast.get_collision_point() + Vector2(5,0).rotated(global_rotation))
if collisionObject.get_cell_source_id(cell) == 0:
collisionObject.set_cell(cell,1,Vector2i(0, 0))
uses -= 1
get_parent().GUI.remove_item("Drill")
if uses == 0:
queue_free()

View file

@ -6,7 +6,7 @@ extends CanvasLayer
@onready var CurrentAddress = $List/CurrentAddress
@onready var ItemTextures = {"Shoes" : preload("res://sprites/runningshoes.png")}
@onready var ItemTextures = {"Shoes" : preload("res://sprites/runningshoes.png"), "Drill" : preload("res://sprites/drill.png")}
@onready var ItemGrid = $Items
@ -26,14 +26,23 @@ func _process(delta: float) -> void:
else:
CurrentAddress.text = "No Active Contract"
func add_item(name: String):
func add_item(name: String, number : int = 1):
if not ItemGrid.has_node(name):
var newItem = ItemCounter.instantiate()
newItem.name = name
newItem.Count = 1
newItem.Count = number
ItemGrid.add_child(newItem)
ItemGrid.get_node(name).ItemTexture.texture = ItemTextures[name]
else:
ItemGrid.get_node(name).Count += 1
ItemGrid.get_node(name).Count += number
func remove_item(name: String, number : int = 1):
if ItemGrid.has_node(name):
var item = ItemGrid.get_node(name)
item.Count -= number
if item.Count <= 0:
item.queue_free()

View file

@ -5,11 +5,17 @@ extends Area2D
@onready var InteractibleManager = $InteractibleManager
@onready var Sprite = $Sprite2D
var Player : Node2D
@export var Cost : int = 100
var items = ["Shoes"]
var playerItem : Dictionary = {"Drill" : preload("res://scenes/drill.tscn")}
var Textures : Dictionary = {"Shoes" : preload("res://sprites/runningshoes.png"), "Drill" : preload("res://sprites/drill.png")}
var items = ["Shoes", "Drill"]
@onready var item = items.pick_random()
@ -20,6 +26,12 @@ func _ready() -> void:
match item:
"Shoes":
Cost = 200
Dialogue.DialogueLabel.text = "Running Shoes"
"Drill":
Cost = 400
Dialogue.DialogueLabel.text = "Dirt Drill"
Sprite.texture = Textures[item]
Dialogue.DialogueLabel.text += " - $" + str(Cost)
@ -32,4 +44,8 @@ func _process(delta: float) -> void:
if item == "Shoes":
Player.Speed += 300
Player.GUI.add_item("Shoes")
if item == "Drill":
var newDrill = playerItem["Drill"].instantiate()
Player.add_child(newDrill)
Player.GUI.add_item("Drill", 5)
queue_free()

View file

@ -46,7 +46,7 @@ func _physics_process(delta: float) -> void:
velocity = velocity.move_toward(Vector2(0,0), delta * clamp(velocity.length() * FrictionMult, 1000, 100000))
if velocity.length() > 0.1:
Sprite.rotation = rotate_toward(Sprite.rotation,velocity.angle(),delta*SpriteTurningSpeed)
rotation = rotate_toward(rotation,velocity.angle(),delta*SpriteTurningSpeed)
if ActiveContract:
PackageSprite.show()

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sprites/drill.png Normal file

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Width:  |  Height:  |  Size: 30 KiB

34
sprites/drill.png.import Normal file
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@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://c8sctajtkp1qs"
path="res://.godot/imported/drill.png-f7e26017a80df26609ac6d9e8e1e114a.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://sprites/drill.png"
dest_files=["res://.godot/imported/drill.png-f7e26017a80df26609ac6d9e8e1e114a.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1