added drill
This commit is contained in:
parent
afd8500d4e
commit
18a2279cc3
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@ -11,7 +11,6 @@ config_version=5
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[application]
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config/name="Courier"
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run/main_scene="res://scenes/world.tscn"
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config/features=PackedStringArray("4.3", "GL Compatibility")
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config/icon="res://icon.svg"
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16
scenes/drill.tscn
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16
scenes/drill.tscn
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@ -0,0 +1,16 @@
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[gd_scene load_steps=3 format=3 uid="uid://cl86qyf4rls0y"]
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[ext_resource type="Script" path="res://scripts/drill.gd" id="1_7g7rb"]
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[ext_resource type="Texture2D" uid="uid://c8sctajtkp1qs" path="res://sprites/drill.png" id="2_21l7t"]
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[node name="Drill" type="Node2D"]
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script = ExtResource("1_7g7rb")
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[node name="RayCast2D" type="RayCast2D" parent="."]
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target_position = Vector2(70, 0)
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[node name="Sprite2D" type="Sprite2D" parent="."]
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position = Vector2(46, -1.42109e-13)
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rotation = -1.5708
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scale = Vector2(0.1, 0.1)
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texture = ExtResource("2_21l7t")
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@ -10,6 +10,7 @@ height = 100.0
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[node name="Player" type="CharacterBody2D" groups=["player"]]
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z_index = 1
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motion_mode = 1
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script = ExtResource("1_a7huw")
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[node name="Sprite2D" type="Sprite2D" parent="."]
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File diff suppressed because one or more lines are too long
25
scripts/drill.gd
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25
scripts/drill.gd
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@ -0,0 +1,25 @@
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extends Node2D
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@onready var RayCast : RayCast2D = $RayCast2D
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var uses = 5
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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if RayCast.is_colliding():
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var collisionObject = RayCast.get_collider()
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if collisionObject is TileMapLayer:
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var cell : Vector2i = collisionObject.local_to_map(RayCast.get_collision_point() + Vector2(5,0).rotated(global_rotation))
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if collisionObject.get_cell_source_id(cell) == 0:
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collisionObject.set_cell(cell,1,Vector2i(0, 0))
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uses -= 1
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get_parent().GUI.remove_item("Drill")
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if uses == 0:
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queue_free()
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@ -6,7 +6,7 @@ extends CanvasLayer
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@onready var CurrentAddress = $List/CurrentAddress
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@onready var ItemTextures = {"Shoes" : preload("res://sprites/runningshoes.png")}
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@onready var ItemTextures = {"Shoes" : preload("res://sprites/runningshoes.png"), "Drill" : preload("res://sprites/drill.png")}
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@onready var ItemGrid = $Items
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@ -26,14 +26,23 @@ func _process(delta: float) -> void:
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else:
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CurrentAddress.text = "No Active Contract"
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func add_item(name: String):
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func add_item(name: String, number : int = 1):
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if not ItemGrid.has_node(name):
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var newItem = ItemCounter.instantiate()
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newItem.name = name
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newItem.Count = 1
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newItem.Count = number
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ItemGrid.add_child(newItem)
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ItemGrid.get_node(name).ItemTexture.texture = ItemTextures[name]
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else:
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ItemGrid.get_node(name).Count += 1
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ItemGrid.get_node(name).Count += number
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func remove_item(name: String, number : int = 1):
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if ItemGrid.has_node(name):
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var item = ItemGrid.get_node(name)
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item.Count -= number
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if item.Count <= 0:
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item.queue_free()
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@ -5,11 +5,17 @@ extends Area2D
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@onready var InteractibleManager = $InteractibleManager
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@onready var Sprite = $Sprite2D
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var Player : Node2D
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@export var Cost : int = 100
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var items = ["Shoes"]
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var playerItem : Dictionary = {"Drill" : preload("res://scenes/drill.tscn")}
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var Textures : Dictionary = {"Shoes" : preload("res://sprites/runningshoes.png"), "Drill" : preload("res://sprites/drill.png")}
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var items = ["Shoes", "Drill"]
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@onready var item = items.pick_random()
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@ -20,6 +26,12 @@ func _ready() -> void:
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match item:
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"Shoes":
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Cost = 200
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Dialogue.DialogueLabel.text = "Running Shoes"
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"Drill":
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Cost = 400
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Dialogue.DialogueLabel.text = "Dirt Drill"
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Sprite.texture = Textures[item]
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Dialogue.DialogueLabel.text += " - $" + str(Cost)
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@ -32,4 +44,8 @@ func _process(delta: float) -> void:
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if item == "Shoes":
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Player.Speed += 300
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Player.GUI.add_item("Shoes")
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if item == "Drill":
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var newDrill = playerItem["Drill"].instantiate()
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Player.add_child(newDrill)
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Player.GUI.add_item("Drill", 5)
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queue_free()
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@ -46,7 +46,7 @@ func _physics_process(delta: float) -> void:
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velocity = velocity.move_toward(Vector2(0,0), delta * clamp(velocity.length() * FrictionMult, 1000, 100000))
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if velocity.length() > 0.1:
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Sprite.rotation = rotate_toward(Sprite.rotation,velocity.angle(),delta*SpriteTurningSpeed)
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rotation = rotate_toward(rotation,velocity.angle(),delta*SpriteTurningSpeed)
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if ActiveContract:
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PackageSprite.show()
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BIN
sprites/drill.png
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BIN
sprites/drill.png
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After Width: | Height: | Size: 30 KiB |
34
sprites/drill.png.import
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34
sprites/drill.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://c8sctajtkp1qs"
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path="res://.godot/imported/drill.png-f7e26017a80df26609ac6d9e8e1e114a.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://sprites/drill.png"
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dest_files=["res://.godot/imported/drill.png-f7e26017a80df26609ac6d9e8e1e114a.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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