36 lines
1,014 B
GDScript
36 lines
1,014 B
GDScript
extends Area2D
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@onready var Dialogue : Control = $Dialogue
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@onready var InteractibleManager = $InteractibleManager
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@export var HighestAddressParent : Node2D
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var Player : Node2D
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var WaitingCash : int = 0
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@export var CashMultiplier : float = 1
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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Dialogue.DialogueLabel.text = get_address(false)
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Player = get_tree().get_first_node_in_group("player")
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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if Input.is_action_pressed("interact") and InteractibleManager.selected and Player.ActiveContract == self:
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Player.ActiveContract = null
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Player.Money += WaitingCash
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func get_address(full: bool = true) -> String:
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var address = name
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if(full):
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var parentNode = get_parent()
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while(parentNode != HighestAddressParent):
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address += ", " + parentNode.name
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parentNode = parentNode.get_parent()
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address += ", " + parentNode.name
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return address
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