knockoff/inventory/inventory.gd
2025-05-02 16:22:30 -07:00

15 lines
314 B
GDScript

extends Control
var inventory : Array[Array]
func _ready():
inventory = [[0,0],[0,0]]
update_tiles()
func update_tiles():
%InventoryTiles.clear()
for y in range(len(inventory)):
for x in range(len(inventory[0])):
if inventory[y][x] != null:
%InventoryTiles.set_cell(Vector2i(x,y),0,Vector2i(0,0))