extends Control var inventory : Array[Array] func _ready(): inventory = [[0,0],[0,0]] update_tiles() func update_tiles(): %InventoryTiles.clear() for y in range(len(inventory)): for x in range(len(inventory[0])): if inventory[y][x] != null: %InventoryTiles.set_cell(Vector2i(x,y),0,Vector2i(0,0))