First commit
This commit is contained in:
commit
f5efda2cfc
4
.editorconfig
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4
.editorconfig
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root = true
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[*]
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charset = utf-8
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2
.gitattributes
vendored
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2
.gitattributes
vendored
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# Normalize EOL for all files that Git considers text files.
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* text=auto eol=lf
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16
.gitignore
vendored
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16
.gitignore
vendored
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# ---> Godot
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# Godot 4+ specific ignores
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.godot/
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# Godot-specific ignores
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.import/
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export.cfg
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export_presets.cfg
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# Imported translations (automatically generated from CSV files)
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*.translation
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# Mono-specific ignores
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.mono/
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data_*/
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mono_crash.*.json
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1
icon.svg
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1
icon.svg
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<svg xmlns="http://www.w3.org/2000/svg" width="128" height="128"><rect width="124" height="124" x="2" y="2" fill="#363d52" stroke="#212532" stroke-width="4" rx="14"/><g fill="#fff" transform="translate(12.322 12.322)scale(.101)"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 814 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H446l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c0 34 58 34 58 0v-86c0-34-58-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042" transform="translate(12.322 12.322)scale(.101)"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></svg>
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After Width: | Height: | Size: 994 B |
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icon.svg.import
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icon.svg.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://cvrpydmqlj70s"
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path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://icon.svg"
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dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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svg/scale=1.0
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editor/scale_with_editor_scale=false
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editor/convert_colors_with_editor_theme=false
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BIN
inventory/inventory-tile.png
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BIN
inventory/inventory-tile.png
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inventory/inventory-tile.png.import
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inventory/inventory-tile.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://de6072727efes"
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path="res://.godot/imported/inventory-tile.png-d0903f412222a61cfaf624828d419428.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://inventory/inventory-tile.png"
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dest_files=["res://.godot/imported/inventory-tile.png-d0903f412222a61cfaf624828d419428.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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14
inventory/inventory.gd
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14
inventory/inventory.gd
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extends Control
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var inventory : Array[Array]
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func _ready():
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inventory = [[0,0],[0,0]]
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update_tiles()
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func update_tiles():
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%InventoryTiles.clear()
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for y in range(len(inventory)):
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for x in range(len(inventory[0])):
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if inventory[y][x] != null:
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%InventoryTiles.set_cell(Vector2i(x,y),0,Vector2i(0,0))
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1
inventory/inventory.gd.uid
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1
inventory/inventory.gd.uid
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uid://cvwx472s1l0wh
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inventory/inventory.tscn
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inventory/inventory.tscn
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[gd_scene load_steps=5 format=3 uid="uid://cquc6kpasvo7r"]
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[ext_resource type="Script" uid="uid://cvwx472s1l0wh" path="res://inventory/inventory.gd" id="1_s83yu"]
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[ext_resource type="Texture2D" uid="uid://de6072727efes" path="res://inventory/inventory-tile.png" id="2_qse2j"]
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_f8i2h"]
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texture = ExtResource("2_qse2j")
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0:0/0 = 0
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[sub_resource type="TileSet" id="TileSet_70ao8"]
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sources/0 = SubResource("TileSetAtlasSource_f8i2h")
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[node name="Inventory" type="Control"]
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layout_mode = 3
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anchors_preset = 8
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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grow_horizontal = 2
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grow_vertical = 2
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script = ExtResource("1_s83yu")
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[node name="InventoryTiles" type="TileMapLayer" parent="."]
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unique_name_in_owner = true
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scale = Vector2(0.5, 0.5)
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tile_set = SubResource("TileSet_70ao8")
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20
item.gd
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item.gd
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extends Node2D
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class_name Item
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var shape : Array[Array]
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var inventory_position : Vector2i
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var draggable = true
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var dragging = false
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var mouse_offset : Vector2
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func _process(delta: float) -> void:
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if dragging:
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global_position = get_global_mouse_position() + mouse_offset
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if Input.is_mouse_button_pressed(MOUSE_BUTTON_LEFT):
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var mouse_difference = get_global_mouse_position() - position
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if mouse_difference.x > 0 and mouse_difference.y > 0 and mouse_difference.x:
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1
item.gd.uid
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1
item.gd.uid
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uid://chy33igywiy8n
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BIN
items/power_capsule/power-capsule.png
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BIN
items/power_capsule/power-capsule.png
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After Width: | Height: | Size: 247 B |
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items/power_capsule/power-capsule.png.import
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items/power_capsule/power-capsule.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://du35v4wya2pfm"
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path="res://.godot/imported/power-capsule.png-f128d467353ce8a8f5eccfb699a31b8a.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://items/power_capsule/power-capsule.png"
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dest_files=["res://.godot/imported/power-capsule.png-f128d467353ce8a8f5eccfb699a31b8a.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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4
items/power_capsule/power_capsule.gd
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4
items/power_capsule/power_capsule.gd
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extends Item
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func _init():
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shape = [[true,true]]
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1
items/power_capsule/power_capsule.gd.uid
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1
items/power_capsule/power_capsule.gd.uid
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uid://bh4vv4745n16i
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12
items/power_capsule/power_capsule.tscn
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items/power_capsule/power_capsule.tscn
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[gd_scene load_steps=3 format=3 uid="uid://bhwd344v0r8lf"]
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[ext_resource type="Script" uid="uid://bh4vv4745n16i" path="res://items/power_capsule/power_capsule.gd" id="1_4uwqi"]
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[ext_resource type="Texture2D" uid="uid://du35v4wya2pfm" path="res://items/power_capsule/power-capsule.png" id="2_8reo3"]
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[node name="PowerCapsule" type="Node2D" node_paths=PackedStringArray("selection_shape")]
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script = ExtResource("1_4uwqi")
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selection_shape = NodePath("")
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[node name="Sprite2D" type="Sprite2D" parent="."]
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position = Vector2(16, 8)
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texture = ExtResource("2_8reo3")
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29
project.godot
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project.godot
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="Knockoff"
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config/features=PackedStringArray("4.4", "GL Compatibility")
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config/icon="res://icon.svg"
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[display]
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window/size/viewport_width=213
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window/size/viewport_height=120
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window/stretch/mode="canvas_items"
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window/stretch/aspect="expand"
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window/per_pixel_transparency/allowed=true
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[rendering]
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textures/canvas_textures/default_texture_filter=0
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renderer/rendering_method="gl_compatibility"
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renderer/rendering_method.mobile="gl_compatibility"
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Loading…
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