courier/scripts/contract.gd

21 lines
502 B
GDScript

extends Area2D
@export var Destination : String
@export var DestinationLabel : Label
@export var InteractibleManager : Node
var Player : Node2D
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
DestinationLabel.text = Destination
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
if Input.is_action_pressed("interact") and InteractibleManager.selected:
Player.ActiveContract = Destination