extends Area2D @export var Destination : String @export var DestinationLabel : Label @export var InteractibleManager : Node var Player : Node2D # Called when the node enters the scene tree for the first time. func _ready() -> void: DestinationLabel.text = Destination # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: if Input.is_action_pressed("interact") and InteractibleManager.selected: Player.ActiveContract = Destination