79 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			79 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| ; Engine configuration file.
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| ; It's best edited using the editor UI and not directly,
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| ; since the parameters that go here are not all obvious.
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| ;
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| ; Format:
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| ;   [section] ; section goes between []
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| ;   param=value ; assign values to parameters
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| 
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| config_version=5
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| 
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| [application]
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| 
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| config/name="Courier"
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| run/main_scene="res://scenes/world.tscn"
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| config/features=PackedStringArray("4.3", "GL Compatibility")
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| config/icon="res://icon.svg"
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| 
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| [display]
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| 
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| window/stretch/mode="canvas_items"
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| window/stretch/aspect="expand"
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| 
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| [editor_plugins]
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| 
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| enabled=PackedStringArray()
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| 
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| [global_group]
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| 
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| player=""
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| "delivery spot"="valid for spawning in contracts"
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| "Telescope Label"="This label will be visible in the telescope"
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| hurt="hurts the player"
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| 
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| [gui]
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| 
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| theme/custom="res://etc/default_theme.tres"
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| 
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| [input]
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| 
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| up={
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| "deadzone": 0.5,
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| "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null)
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| , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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| ]
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| }
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| left={
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| "deadzone": 0.5,
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| "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null)
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| , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194319,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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| ]
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| }
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| down={
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| "deadzone": 0.5,
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| "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null)
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| , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194322,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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| ]
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| }
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| right={
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| "deadzone": 0.5,
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| "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null)
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| , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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| ]
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| }
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| interact={
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| "deadzone": 0.5,
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| "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null)
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| ]
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| }
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| 
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| [layer_names]
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| 
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| 2d_physics/layer_1="Collision"
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| 2d_physics/layer_3="Hurt"
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| 
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| [rendering]
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| 
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| renderer/rendering_method="gl_compatibility"
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| renderer/rendering_method.mobile="gl_compatibility"
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