courier/scripts/delivery_spot.gd
2024-10-05 13:45:39 -07:00

23 lines
661 B
GDScript

extends Area2D
@export var Address : String
@onready var Dialogue : Control = $Dialogue
@onready var InteractibleManager = $InteractibleManager
var Player : Node2D
var WaitingCash : int = 0
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
Dialogue.DialogueLabel.text = Address
Player = get_tree().get_first_node_in_group("player")
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
if Input.is_action_pressed("interact") and InteractibleManager.selected and Player.ActiveContract == self:
Player.ActiveContract = null
Player.Money += WaitingCash