courier/scripts/interactable.gd
2024-10-05 00:18:11 -07:00

23 lines
550 B
GDScript

extends Node
@export var ItemShown : Control
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
ItemShown.hide()
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
#assign signals from the area2D that you want to show something when player steps
func _on_body_entered(body: Node2D) -> void:
if body.is_in_group("player"):
ItemShown.show()
func _on_body_exited(body: Node2D) -> void:
if body.is_in_group("player"):
ItemShown.hide()