extends Node @export var ItemShown : Control # Called when the node enters the scene tree for the first time. func _ready() -> void: ItemShown.hide() # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass #assign signals from the area2D that you want to show something when player steps func _on_body_entered(body: Node2D) -> void: if body.is_in_group("player"): ItemShown.show() func _on_body_exited(body: Node2D) -> void: if body.is_in_group("player"): ItemShown.hide()