34 lines
833 B
GDScript
34 lines
833 B
GDScript
extends Area2D
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@export var Player : Node2D
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@onready var InteractibleManager = $InteractibleManager
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@onready var Camera : Camera2D = $Camera2D
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var selected = false
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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if Input.is_action_just_pressed("interact") and InteractibleManager.selected:
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if not selected:
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Camera.enabled = true
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Player.Camera.enabled = false
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Player.Frozen = true
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selected = true
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get_tree().call_group("Telescope Label", "show")
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else:
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Camera.enabled = false
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Player.Camera.enabled = true
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Player.Frozen = false
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selected = false
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get_tree().call_group("Telescope Label", "hide")
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