added telescope

This commit is contained in:
ObeseTermite 2024-10-05 20:40:00 -07:00
parent f6c2532ae7
commit 7bfe46d388
8 changed files with 375 additions and 14 deletions

View file

@ -28,6 +28,7 @@ enabled=PackedStringArray()
player=""
"delivery spot"="valid for spawning in contracts"
"Telescope Label"="This label will be visible in the telescope"
[gui]

View file

@ -15,7 +15,7 @@ script = ExtResource("1_rtygf")
scale = Vector2(0.4, 0.4)
texture = ExtResource("1_6ooja")
[node name="Dialogue" parent="." instance=ExtResource("2_yp6hc")]
[node name="Dialogue" parent="." groups=["Telescope Label"] instance=ExtResource("2_yp6hc")]
offset_top = -185.445
offset_bottom = -145.445

35
scenes/telescope.tscn Normal file
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@ -0,0 +1,35 @@
[gd_scene load_steps=7 format=3 uid="uid://8t14gs1yhyox"]
[ext_resource type="Texture2D" uid="uid://ddjktr536c58t" path="res://sprites/telescope.png" id="1_k0xkm"]
[ext_resource type="Script" path="res://scripts/telescope.gd" id="1_xa4e0"]
[ext_resource type="Script" path="res://scripts/MapCamera2D.gd" id="3_87vjt"]
[ext_resource type="PackedScene" uid="uid://dpwqurhly8osd" path="res://scenes/interactible_manager.tscn" id="3_los3i"]
[ext_resource type="PackedScene" uid="uid://sk2uc8hcxhcj" path="res://scenes/physical_dialogue.tscn" id="4_u4gnh"]
[sub_resource type="CircleShape2D" id="CircleShape2D_gpdtu"]
radius = 123.26
[node name="Telescope" type="Area2D"]
script = ExtResource("1_xa4e0")
[node name="Sprite2D" type="Sprite2D" parent="."]
scale = Vector2(0.5, 0.5)
texture = ExtResource("1_k0xkm")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_gpdtu")
[node name="Camera2D" type="Camera2D" parent="."]
script = ExtResource("3_87vjt")
zoom_max = 1.0
[node name="InteractibleManager" parent="." node_paths=PackedStringArray("ItemShown") instance=ExtResource("3_los3i")]
ItemShown = NodePath("../Dialogue")
[node name="Dialogue" parent="." instance=ExtResource("4_u4gnh")]
offset_top = -195.08
offset_bottom = -155.08
DefaultText = "Telescope to see around the map"
[connection signal="body_entered" from="." to="InteractibleManager" method="_on_body_entered"]
[connection signal="body_exited" from="." to="InteractibleManager" method="_on_body_exited"]

252
scripts/MapCamera2D.gd Normal file
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@ -0,0 +1,252 @@
class_name MapCamera2D
extends Camera2D
## A node that adds mouse, keyboard and gesture zooming, panning and dragging to [Camera2D].
## Zoom speed: multiplies [member Camera2D.zoom] each mouse wheel scroll (set to 1 to disable zooming).
@export_range(0.1, 10) var zoom_factor := 1.25
## Minimum [member Camera2D.zoom].
@export_range(0.01, 100) var zoom_min := 0.1
## Maximum [member Camera2D.zoom].
@export_range(0.01, 100) var zoom_max := 10.0
## If [code]true[/code], [member MapCamera2D.zoom_min] is effectively increased (up to [member MapCamera2D.zoom_max]) to stay within limits.
@export var zoom_limited := true
## If [code]true[/code], mouse zooming is done relative to the cursor (instead of to the center of the screen).
@export var zoom_relative := true
## If [code]true[/code], zooming can also be done with the plus and minus keys.
@export var zoom_keyboard := true
## Pan speed: adds to [member Camera2D.offset] while the cursor is near the viewport's edges (set to 0 to disable panning).
@export_range(0, 10000) var pan_speed := 250.0
## Maximum number of pixels away from the viewport's edges for the cursor to be considered near.
@export_range(0, 1000) var pan_margin := 25.0
## If [code]true[/code], panning can also be done with the arrow keys (and space bar for centering).
@export var pan_keyboard := true
## If [code]true[/code], the map can be dragged while holding the left mouse button.
@export var drag := true
## Slide after dragging: multiplies the final drag movement each second (set to 0 to stop immediately).
@export_range(0, 1) var drag_inertia := 0.1
var _tween_offset
var _tween_zoom
var _pan_direction: set = _set_pan_direction
var _pan_direction_mouse = Vector2.ZERO
var _dragging = false
var _drag_movement = Vector2()
@onready var _target_zoom = zoom
func _ready():
_pan_direction = Vector2.ZERO
change_zoom()
get_viewport().size_changed.connect(change_zoom)
func _process(delta):
if _drag_movement == Vector2.ZERO:
clamp_offset(_pan_direction * pan_speed * delta / zoom)
else:
_drag_movement *= drag_inertia ** delta
clamp_offset(-_drag_movement / zoom)
if _drag_movement.length_squared() < 0.01:
set_process(false)
set_physics_process(false)
func _physics_process(delta):
_process(delta)
func _unhandled_input(event):
if event is InputEventMagnifyGesture:
change_zoom(1 + ((zoom_factor if zoom_factor > 1 else 1 / zoom_factor) - 1) * (event.factor - 1) * 2.5)
elif event is InputEventPanGesture:
change_zoom(1 + (1 / zoom_factor - 1) * event.delta.y / 7.5)
elif event is InputEventMouseButton:
if event.pressed:
match event.button_index:
MOUSE_BUTTON_WHEEL_UP:
change_zoom(zoom_factor)
MOUSE_BUTTON_WHEEL_DOWN:
change_zoom(1 / zoom_factor)
MOUSE_BUTTON_LEFT:
if drag:
Input.set_default_cursor_shape(Input.CURSOR_DRAG) # delete to disable drag cursor
_dragging = true
_drag_movement = Vector2()
set_process(false)
set_physics_process(false)
elif event.button_index == MOUSE_BUTTON_LEFT and _dragging:
Input.set_default_cursor_shape(Input.CURSOR_ARROW)
_dragging = false
if _drag_movement != Vector2.ZERO || _pan_direction != Vector2.ZERO:
set_process(process_callback == CAMERA2D_PROCESS_IDLE)
set_physics_process(process_callback == CAMERA2D_PROCESS_PHYSICS)
elif event is InputEventMouseMotion:
if _pan_direction_mouse != Vector2.ZERO:
_pan_direction -= _pan_direction_mouse
_pan_direction_mouse = Vector2()
if _dragging:
if _tween_offset != null:
_tween_offset.kill()
clamp_offset(-event.relative / zoom)
_drag_movement = event.relative
elif pan_margin > 0:
var camera_size = get_viewport_rect().size
if event.position.x < pan_margin:
_pan_direction_mouse.x -= 1
if event.position.x >= camera_size.x - pan_margin:
_pan_direction_mouse.x += 1
if event.position.y < pan_margin:
_pan_direction_mouse.y -= 1
if event.position.y >= camera_size.y - pan_margin:
_pan_direction_mouse.y += 1
if _pan_direction_mouse != Vector2.ZERO:
_pan_direction += _pan_direction_mouse
elif event is InputEventKey:
if zoom_keyboard && event.pressed:
match event.keycode:
KEY_MINUS:
change_zoom(zoom_factor if zoom_factor < 1 else 1 / zoom_factor, false)
KEY_EQUAL:
change_zoom(zoom_factor if zoom_factor > 1 else 1 / zoom_factor, false)
if pan_keyboard && !event.echo:
match event.keycode:
KEY_LEFT:
_pan_direction -= Vector2(1 if event.pressed else -1, 0)
KEY_RIGHT:
_pan_direction += Vector2(1 if event.pressed else -1, 0)
KEY_UP:
_pan_direction -= Vector2(0, 1 if event.pressed else -1)
KEY_DOWN:
_pan_direction += Vector2(0, 1 if event.pressed else -1)
KEY_SPACE: # delete to disable keyboard centering
if event.pressed:
if _tween_offset != null:
_tween_offset.kill()
offset = Vector2.ZERO
func _set_pan_direction(value):
_pan_direction = value
if _pan_direction == Vector2.ZERO || _dragging:
set_process(false)
set_physics_process(false)
elif pan_speed > 0:
set_process(process_callback == CAMERA2D_PROCESS_IDLE)
set_physics_process(process_callback == CAMERA2D_PROCESS_PHYSICS)
_drag_movement = Vector2()
if _tween_offset != null:
_tween_offset.kill()
## After changing the node's global position, set [code]offset = offset[/code] then call this to stay within limits.
func clamp_offset(relative := Vector2()):
var camera_size = get_viewport_rect().size / zoom
var camera_rect = Rect2(get_screen_center_position() + relative - camera_size / 2, camera_size)
if camera_rect.position.x < limit_left:
_drag_movement.x = 0
relative.x += limit_left - camera_rect.position.x
camera_rect.end.x += limit_left - camera_rect.position.x
if camera_rect.end.x > limit_right:
_drag_movement.x = 0
relative.x -= camera_rect.end.x - limit_right
if camera_rect.end.y > limit_bottom:
_drag_movement.y = 0
relative.y -= camera_rect.end.y - limit_bottom
camera_rect.position.y -= camera_rect.end.y - limit_bottom
if camera_rect.position.y < limit_top:
_drag_movement.y = 0
relative.y += limit_top - camera_rect.position.y
if relative != Vector2.ZERO:
offset += relative
## After changing the node's limits, call this without arguments to stay within limits.
func change_zoom(factor = null, with_cursor = true):
var limited_zoom_min = zoom_min
if zoom_limited:
var min_zoom_within_limits = get_viewport_rect().size / Vector2(limit_right - limit_left, limit_bottom - limit_top)
limited_zoom_min = min(max(zoom_min, min_zoom_within_limits.x, min_zoom_within_limits.y), zoom_max)
if factor != null:
if factor < 1:
if _target_zoom.x < limited_zoom_min || is_equal_approx(_target_zoom.x, limited_zoom_min):
return
if _target_zoom.y < limited_zoom_min || is_equal_approx(_target_zoom.y, limited_zoom_min):
return
elif factor > 1:
if _target_zoom.x > zoom_max || is_equal_approx(_target_zoom.x, zoom_max):
return
if _target_zoom.y > zoom_max || is_equal_approx(_target_zoom.y, zoom_max):
return
else:
return
_target_zoom *= factor
var clamped_zoom = _target_zoom
clamped_zoom *= max(1, limited_zoom_min / _target_zoom.x, limited_zoom_min / _target_zoom.y)
clamped_zoom *= min(1, zoom_max / _target_zoom.x, zoom_max / _target_zoom.y)
if factor == null:
_set_zoom_level(clamped_zoom)
_target_zoom = zoom
elif position_smoothing_enabled && position_smoothing_speed > 0:
if zoom_relative && with_cursor && !is_processing() && !is_physics_processing():
var relative_position = get_global_mouse_position() - global_position - offset
var relative = relative_position - relative_position * zoom / clamped_zoom
if _tween_offset != null:
_tween_offset.kill()
_tween_offset = create_tween().set_trans(Tween.TRANS_QUAD).set_ease(Tween.EASE_OUT).set_process_mode(process_callback as Tween.TweenProcessMode)
_tween_offset.tween_property(self, 'offset', offset + relative, 2.5 / position_smoothing_speed)
if _tween_zoom != null:
_tween_zoom.kill()
_tween_zoom = create_tween().set_trans(Tween.TRANS_QUAD).set_ease(Tween.EASE_OUT).set_process_mode(process_callback as Tween.TweenProcessMode)
_tween_zoom.tween_method(func(value): _set_zoom_level(Vector2.ONE / value), Vector2.ONE / zoom, Vector2.ONE / clamped_zoom, 2.5 / position_smoothing_speed)
else:
if zoom_relative && with_cursor:
var relative_position = get_global_mouse_position() - global_position - offset
var relative = relative_position - relative_position * zoom / clamped_zoom
zoom = clamped_zoom
clamp_offset(relative)
else:
_set_zoom_level(clamped_zoom)
func _set_zoom_level(value):
zoom = value
clamp_offset()

View file

@ -10,8 +10,12 @@ var ActiveContract : Node2D
var Money : int = 0
var Frozen = false
@onready var PackageSprite = $PackageSprite
@onready var Camera = $Camera2D
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
@ -20,20 +24,22 @@ func _ready() -> void:
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _physics_process(delta: float) -> void:
var direction = Vector2(0,0)
if not Frozen:
if Input.is_action_pressed("up"):
direction.y -= 1
if Input.is_action_pressed("down"):
direction.y += 1
if Input.is_action_pressed("left"):
direction.x -= 1
if Input.is_action_pressed("right"):
direction.x += 1
direction = direction.normalized()
velocity += direction * Speed * delta
var direction = Vector2(0,0)
if Input.is_action_pressed("up"):
direction.y -= 1
if Input.is_action_pressed("down"):
direction.y += 1
if Input.is_action_pressed("left"):
direction.x -= 1
if Input.is_action_pressed("right"):
direction.x += 1
direction = direction.normalized()
velocity += direction * Speed * delta
velocity = velocity.move_toward(Vector2(0,0), delta * clamp(velocity.length() * FrictionMult, 1000, 10000))

33
scripts/telescope.gd Normal file
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@ -0,0 +1,33 @@
extends Area2D
@export var Player : Node2D
@onready var InteractibleManager = $InteractibleManager
@onready var Camera : Camera2D = $Camera2D
var selected = false
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
if Input.is_action_just_pressed("interact") and InteractibleManager.selected:
if not selected:
Camera.enabled = true
Player.Camera.enabled = false
Player.Frozen = true
selected = true
get_tree().call_group("Telescope Label", "show")
else:
Camera.enabled = false
Player.Camera.enabled = true
Player.Frozen = false
selected = false
get_tree().call_group("Telescope Label", "hide")

BIN
sprites/telescope.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 36 KiB

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@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://ddjktr536c58t"
path="res://.godot/imported/telescope.png-ae14fb22b824c1abbd817dcdf812dee8.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://sprites/telescope.png"
dest_files=["res://.godot/imported/telescope.png-ae14fb22b824c1abbd817dcdf812dee8.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1