courier/scripts/MapCamera2D.gd
2024-10-05 20:40:00 -07:00

253 lines
8.6 KiB
GDScript

class_name MapCamera2D
extends Camera2D
## A node that adds mouse, keyboard and gesture zooming, panning and dragging to [Camera2D].
## Zoom speed: multiplies [member Camera2D.zoom] each mouse wheel scroll (set to 1 to disable zooming).
@export_range(0.1, 10) var zoom_factor := 1.25
## Minimum [member Camera2D.zoom].
@export_range(0.01, 100) var zoom_min := 0.1
## Maximum [member Camera2D.zoom].
@export_range(0.01, 100) var zoom_max := 10.0
## If [code]true[/code], [member MapCamera2D.zoom_min] is effectively increased (up to [member MapCamera2D.zoom_max]) to stay within limits.
@export var zoom_limited := true
## If [code]true[/code], mouse zooming is done relative to the cursor (instead of to the center of the screen).
@export var zoom_relative := true
## If [code]true[/code], zooming can also be done with the plus and minus keys.
@export var zoom_keyboard := true
## Pan speed: adds to [member Camera2D.offset] while the cursor is near the viewport's edges (set to 0 to disable panning).
@export_range(0, 10000) var pan_speed := 250.0
## Maximum number of pixels away from the viewport's edges for the cursor to be considered near.
@export_range(0, 1000) var pan_margin := 25.0
## If [code]true[/code], panning can also be done with the arrow keys (and space bar for centering).
@export var pan_keyboard := true
## If [code]true[/code], the map can be dragged while holding the left mouse button.
@export var drag := true
## Slide after dragging: multiplies the final drag movement each second (set to 0 to stop immediately).
@export_range(0, 1) var drag_inertia := 0.1
var _tween_offset
var _tween_zoom
var _pan_direction: set = _set_pan_direction
var _pan_direction_mouse = Vector2.ZERO
var _dragging = false
var _drag_movement = Vector2()
@onready var _target_zoom = zoom
func _ready():
_pan_direction = Vector2.ZERO
change_zoom()
get_viewport().size_changed.connect(change_zoom)
func _process(delta):
if _drag_movement == Vector2.ZERO:
clamp_offset(_pan_direction * pan_speed * delta / zoom)
else:
_drag_movement *= drag_inertia ** delta
clamp_offset(-_drag_movement / zoom)
if _drag_movement.length_squared() < 0.01:
set_process(false)
set_physics_process(false)
func _physics_process(delta):
_process(delta)
func _unhandled_input(event):
if event is InputEventMagnifyGesture:
change_zoom(1 + ((zoom_factor if zoom_factor > 1 else 1 / zoom_factor) - 1) * (event.factor - 1) * 2.5)
elif event is InputEventPanGesture:
change_zoom(1 + (1 / zoom_factor - 1) * event.delta.y / 7.5)
elif event is InputEventMouseButton:
if event.pressed:
match event.button_index:
MOUSE_BUTTON_WHEEL_UP:
change_zoom(zoom_factor)
MOUSE_BUTTON_WHEEL_DOWN:
change_zoom(1 / zoom_factor)
MOUSE_BUTTON_LEFT:
if drag:
Input.set_default_cursor_shape(Input.CURSOR_DRAG) # delete to disable drag cursor
_dragging = true
_drag_movement = Vector2()
set_process(false)
set_physics_process(false)
elif event.button_index == MOUSE_BUTTON_LEFT and _dragging:
Input.set_default_cursor_shape(Input.CURSOR_ARROW)
_dragging = false
if _drag_movement != Vector2.ZERO || _pan_direction != Vector2.ZERO:
set_process(process_callback == CAMERA2D_PROCESS_IDLE)
set_physics_process(process_callback == CAMERA2D_PROCESS_PHYSICS)
elif event is InputEventMouseMotion:
if _pan_direction_mouse != Vector2.ZERO:
_pan_direction -= _pan_direction_mouse
_pan_direction_mouse = Vector2()
if _dragging:
if _tween_offset != null:
_tween_offset.kill()
clamp_offset(-event.relative / zoom)
_drag_movement = event.relative
elif pan_margin > 0:
var camera_size = get_viewport_rect().size
if event.position.x < pan_margin:
_pan_direction_mouse.x -= 1
if event.position.x >= camera_size.x - pan_margin:
_pan_direction_mouse.x += 1
if event.position.y < pan_margin:
_pan_direction_mouse.y -= 1
if event.position.y >= camera_size.y - pan_margin:
_pan_direction_mouse.y += 1
if _pan_direction_mouse != Vector2.ZERO:
_pan_direction += _pan_direction_mouse
elif event is InputEventKey:
if zoom_keyboard && event.pressed:
match event.keycode:
KEY_MINUS:
change_zoom(zoom_factor if zoom_factor < 1 else 1 / zoom_factor, false)
KEY_EQUAL:
change_zoom(zoom_factor if zoom_factor > 1 else 1 / zoom_factor, false)
if pan_keyboard && !event.echo:
match event.keycode:
KEY_LEFT:
_pan_direction -= Vector2(1 if event.pressed else -1, 0)
KEY_RIGHT:
_pan_direction += Vector2(1 if event.pressed else -1, 0)
KEY_UP:
_pan_direction -= Vector2(0, 1 if event.pressed else -1)
KEY_DOWN:
_pan_direction += Vector2(0, 1 if event.pressed else -1)
KEY_SPACE: # delete to disable keyboard centering
if event.pressed:
if _tween_offset != null:
_tween_offset.kill()
offset = Vector2.ZERO
func _set_pan_direction(value):
_pan_direction = value
if _pan_direction == Vector2.ZERO || _dragging:
set_process(false)
set_physics_process(false)
elif pan_speed > 0:
set_process(process_callback == CAMERA2D_PROCESS_IDLE)
set_physics_process(process_callback == CAMERA2D_PROCESS_PHYSICS)
_drag_movement = Vector2()
if _tween_offset != null:
_tween_offset.kill()
## After changing the node's global position, set [code]offset = offset[/code] then call this to stay within limits.
func clamp_offset(relative := Vector2()):
var camera_size = get_viewport_rect().size / zoom
var camera_rect = Rect2(get_screen_center_position() + relative - camera_size / 2, camera_size)
if camera_rect.position.x < limit_left:
_drag_movement.x = 0
relative.x += limit_left - camera_rect.position.x
camera_rect.end.x += limit_left - camera_rect.position.x
if camera_rect.end.x > limit_right:
_drag_movement.x = 0
relative.x -= camera_rect.end.x - limit_right
if camera_rect.end.y > limit_bottom:
_drag_movement.y = 0
relative.y -= camera_rect.end.y - limit_bottom
camera_rect.position.y -= camera_rect.end.y - limit_bottom
if camera_rect.position.y < limit_top:
_drag_movement.y = 0
relative.y += limit_top - camera_rect.position.y
if relative != Vector2.ZERO:
offset += relative
## After changing the node's limits, call this without arguments to stay within limits.
func change_zoom(factor = null, with_cursor = true):
var limited_zoom_min = zoom_min
if zoom_limited:
var min_zoom_within_limits = get_viewport_rect().size / Vector2(limit_right - limit_left, limit_bottom - limit_top)
limited_zoom_min = min(max(zoom_min, min_zoom_within_limits.x, min_zoom_within_limits.y), zoom_max)
if factor != null:
if factor < 1:
if _target_zoom.x < limited_zoom_min || is_equal_approx(_target_zoom.x, limited_zoom_min):
return
if _target_zoom.y < limited_zoom_min || is_equal_approx(_target_zoom.y, limited_zoom_min):
return
elif factor > 1:
if _target_zoom.x > zoom_max || is_equal_approx(_target_zoom.x, zoom_max):
return
if _target_zoom.y > zoom_max || is_equal_approx(_target_zoom.y, zoom_max):
return
else:
return
_target_zoom *= factor
var clamped_zoom = _target_zoom
clamped_zoom *= max(1, limited_zoom_min / _target_zoom.x, limited_zoom_min / _target_zoom.y)
clamped_zoom *= min(1, zoom_max / _target_zoom.x, zoom_max / _target_zoom.y)
if factor == null:
_set_zoom_level(clamped_zoom)
_target_zoom = zoom
elif position_smoothing_enabled && position_smoothing_speed > 0:
if zoom_relative && with_cursor && !is_processing() && !is_physics_processing():
var relative_position = get_global_mouse_position() - global_position - offset
var relative = relative_position - relative_position * zoom / clamped_zoom
if _tween_offset != null:
_tween_offset.kill()
_tween_offset = create_tween().set_trans(Tween.TRANS_QUAD).set_ease(Tween.EASE_OUT).set_process_mode(process_callback as Tween.TweenProcessMode)
_tween_offset.tween_property(self, 'offset', offset + relative, 2.5 / position_smoothing_speed)
if _tween_zoom != null:
_tween_zoom.kill()
_tween_zoom = create_tween().set_trans(Tween.TRANS_QUAD).set_ease(Tween.EASE_OUT).set_process_mode(process_callback as Tween.TweenProcessMode)
_tween_zoom.tween_method(func(value): _set_zoom_level(Vector2.ONE / value), Vector2.ONE / zoom, Vector2.ONE / clamped_zoom, 2.5 / position_smoothing_speed)
else:
if zoom_relative && with_cursor:
var relative_position = get_global_mouse_position() - global_position - offset
var relative = relative_position - relative_position * zoom / clamped_zoom
zoom = clamped_zoom
clamp_offset(relative)
else:
_set_zoom_level(clamped_zoom)
func _set_zoom_level(value):
zoom = value
clamp_offset()