sunoku/scenes/enemies/enemy.gd

29 lines
602 B
GDScript

extends Node2D
var speed = 10
var health = 30
var total_health = 30
var dead = false
@export var player : CharacterBody2D
@onready var navigation : NavigationAgent2D = $NavigationAgent2D
@onready var health_bar : ProgressBar = $HealthBar
func _physics_process(delta: float) -> void:
health_bar.value = (float(health)/total_health)*100
navigation.target_position = player.position
position = position.move_toward(navigation.get_next_path_position(), delta*speed)
if dead:
queue_free()
func damage(damage : int):
health -= damage
if health <= 0:
dead = true
return -health
return 0