sunoku/scenes/enemies/shooter/shooter.tscn

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[gd_scene load_steps=9 format=3 uid="uid://b6lmouoh2607b"]
[ext_resource type="Script" uid="uid://do2o6v238umse" path="res://scenes/enemies/enemy.gd" id="1_3kmpx"]
[ext_resource type="Texture2D" uid="uid://c7fka8ygr5xfq" path="res://scenes/enemies/shooter/shooter.png" id="2_d8kji"]
[ext_resource type="Script" uid="uid://cwasbbull03i8" path="res://scenes/enemies/shooter/gun.gd" id="3_d8kji"]
[ext_resource type="PackedScene" uid="uid://dpdt7rbma7ugn" path="res://scenes/bullet/bullet.tscn" id="4_0as4b"]
[sub_resource type="CircleShape2D" id="CircleShape2D_cahuy"]
radius = 7.07107
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_y73h6"]
bg_color = Color(0.639216, 0.635294, 0.603922, 0)
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_668pk"]
bg_color = Color(0.772549, 0.411765, 0.505882, 1)
[sub_resource type="Theme" id="Theme_cahuy"]
ProgressBar/styles/background = SubResource("StyleBoxFlat_y73h6")
ProgressBar/styles/fill = SubResource("StyleBoxFlat_668pk")
[node name="Shooter" type="CharacterBody2D" groups=["damageable", "enemy"]]
motion_mode = 1
script = ExtResource("1_3kmpx")
speed = 800
value = 15
total_health = 20
difficulty = 5
[node name="NavigationAgent2D" type="NavigationAgent2D" parent="."]
target_desired_distance = 60.0
path_postprocessing = 1
avoidance_enabled = true
max_speed = 20.0
[node name="Grunt" type="Sprite2D" parent="."]
texture = ExtResource("2_d8kji")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_cahuy")
[node name="HealthBar" type="ProgressBar" parent="."]
offset_left = -10.0
offset_top = -17.0
offset_right = 11.0
offset_bottom = -15.0
theme = SubResource("Theme_cahuy")
value = 100.0
show_percentage = false
[node name="NavigationObstacle2D" type="NavigationObstacle2D" parent="."]
vertices = PackedVector2Array(0, -7, 5, -5, 7, 0, 5, 5, 0, 7, -5, 5, -7, 0, -5, -5)
avoidance_enabled = false
[node name="CPUParticles2D" type="CPUParticles2D" parent="."]
emitting = false
lifetime = 0.16
one_shot = true
explosiveness = 1.0
spread = 180.0
gravity = Vector2(0, 0)
initial_velocity_min = 104.4
initial_velocity_max = 104.4
damping_min = 100.0
damping_max = 100.0
color = Color(0.329412, 0.360784, 0.494118, 1)
[node name="Gun" type="RayCast2D" parent="."]
collision_mask = 4
script = ExtResource("3_d8kji")
bullet_scene = ExtResource("4_0as4b")
[connection signal="velocity_computed" from="NavigationAgent2D" to="." method="_on_navigation_agent_2d_velocity_computed"]