12 lines
311 B
GDScript
12 lines
311 B
GDScript
extends Node2D
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var speed = 10
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@export var player : CharacterBody2D
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@onready var navigation : NavigationAgent2D = $NavigationAgent2D
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func _physics_process(delta: float) -> void:
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navigation.target_position = player.positiond
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position = position.move_toward(navigation.get_next_path_position(), delta*speed)
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