sunoku/scenes/bullet/bullet.gd

15 lines
289 B
GDScript

extends Node2D
var speed = 100
var base_speed = 10
var direction = 0
var damage
var hostile = false
func _physics_process(delta: float) -> void:
position += speed*delta*base_speed*direction
if position.x < 0 or position.x > 256 or position.y < 0 or position.y > 256:
queue_free()