120 lines
4.5 KiB
Plaintext
120 lines
4.5 KiB
Plaintext
[gd_resource type="TileSet" load_steps=4 format=3 uid="uid://bawet85hqjpku"]
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[ext_resource type="Texture2D" uid="uid://fi7000wjcmkt" path="res://scenes/world/tilemap/tilemap.png" id="1_d21gp"]
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[sub_resource type="NavigationPolygon" id="NavigationPolygon_l616b"]
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vertices = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
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polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)])
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outlines = Array[PackedVector2Array]([PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)])
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agent_radius = 0.0
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_l616b"]
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texture = ExtResource("1_d21gp")
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0:0/0 = 0
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0:0/0/terrain_set = 0
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0:0/0/terrain = 0
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0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -4, -8, 8, -8, 8, 8, -8, 8)
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0:0/0/terrains_peering_bit/right_side = 0
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0:0/0/terrains_peering_bit/bottom_side = 0
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1:0/0 = 0
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1:0/0/terrain_set = 0
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1:0/0/terrain = 0
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1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 4, -8, 8, -4, 8, 8, -8, 8)
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1:0/0/terrains_peering_bit/bottom_side = 0
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1:0/0/terrains_peering_bit/left_side = 0
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2:0/0 = 0
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2:0/0/terrain_set = 0
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2:0/0/terrain = 0
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2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, 4, -8, 8, -4, 8, 8, -8, 8, -8, -4)
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2:0/0/terrains_peering_bit/bottom_side = 0
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3:0/0 = 0
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3:0/0/terrain_set = 0
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3:0/0/terrain = 0
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3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -4, -8, 8, -8, 8, 8, -4, 8, -8, 4)
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3:0/0/terrains_peering_bit/right_side = 0
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1:1/0 = 0
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1:1/0/terrain_set = 0
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1:1/0/terrain = 0
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1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 4, 4, 8, -8, 8)
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1:1/0/terrains_peering_bit/left_side = 0
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1:1/0/terrains_peering_bit/top_side = 0
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2:1/0 = 0
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2:1/0/terrain_set = 0
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2:1/0/terrain = 0
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2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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2:1/0/terrains_peering_bit/bottom_side = 0
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2:1/0/terrains_peering_bit/top_side = 0
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3:1/0 = 0
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3:1/0/terrain_set = 0
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3:1/0/terrain = 0
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3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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3:1/0/terrains_peering_bit/right_side = 0
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3:1/0/terrains_peering_bit/left_side = 0
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0:2/0 = 0
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0:2/0/terrain_set = 0
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0:2/0/terrain = 0
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0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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0:2/0/terrains_peering_bit/right_side = 0
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0:2/0/terrains_peering_bit/bottom_side = 0
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0:2/0/terrains_peering_bit/left_side = 0
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0:2/0/terrains_peering_bit/top_side = 0
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1:2/0 = 0
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1:2/0/terrain_set = 0
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1:2/0/terrain = 0
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1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, 4, -8, 8, -4, 8, 4, 4, 8, -4, 8, -8, 4, -8, -4)
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2:2/0 = 0
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2:2/0/terrain_set = 0
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2:2/0/terrain = 0
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2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 4, 4, 8, -4, 8, -8, 4)
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2:2/0/terrains_peering_bit/top_side = 0
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3:2/0 = 0
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3:2/0/terrain_set = 0
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3:2/0/terrain = 0
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3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 4, -8, 8, -4, 8, 4, 4, 8, -8, 8)
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3:2/0/terrains_peering_bit/left_side = 0
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0:3/0 = 0
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0:3/0/terrain_set = 0
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0:3/0/terrain = 0
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0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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0:3/0/terrains_peering_bit/right_side = 0
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0:3/0/terrains_peering_bit/bottom_side = 0
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0:3/0/terrains_peering_bit/left_side = 0
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1:3/0 = 0
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1:3/0/terrain_set = 0
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1:3/0/terrain = 0
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1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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1:3/0/terrains_peering_bit/right_side = 0
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1:3/0/terrains_peering_bit/bottom_side = 0
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1:3/0/terrains_peering_bit/top_side = 0
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2:3/0 = 0
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2:3/0/terrain_set = 0
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2:3/0/terrain = 0
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2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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2:3/0/terrains_peering_bit/right_side = 0
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2:3/0/terrains_peering_bit/left_side = 0
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2:3/0/terrains_peering_bit/top_side = 0
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3:3/0 = 0
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3:3/0/terrain_set = 0
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3:3/0/terrain = 0
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3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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3:3/0/terrains_peering_bit/bottom_side = 0
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3:3/0/terrains_peering_bit/left_side = 0
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3:3/0/terrains_peering_bit/top_side = 0
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4:0/0 = 0
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4:0/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_l616b")
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0:1/0 = 0
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0:1/0/terrain_set = 0
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0:1/0/terrain = 0
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0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -4, 8, -8, 4)
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0:1/0/terrains_peering_bit/right_side = 0
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0:1/0/terrains_peering_bit/top_side = 0
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[resource]
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physics_layer_0/collision_layer = 5
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physics_layer_0/collision_mask = 5
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terrain_set_0/mode = 2
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terrain_set_0/terrain_0/name = "Wall"
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terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
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navigation_layer_0/layers = 1
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sources/2 = SubResource("TileSetAtlasSource_l616b")
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