sunoku/scenes/world/shop.gd

39 lines
874 B
GDScript

extends TileMapLayer
@export var upgrade : PackedScene
@export var inventory : Control
var upgrades : Array[Upgrade]
@export var spawn_points : Array[Marker2D]
var working = false
func _process(delta):
if working:
if len(upgrades) < len(spawn_points):
add_upgrade()
func start():
working = true
enabled = true
func stop():
for upgrade in get_tree().get_nodes_in_group("upgrades"):
upgrade.queue_free()
upgrades.clear()
enabled = false
working = false
func add_upgrade():
var new_upgrade = upgrade.instantiate()
var random_spawn_point : Marker2D = spawn_points.pick_random()
while random_spawn_point.get_children() != []:
random_spawn_point = spawn_points.pick_random()
#new_upgrade.global_position = random_spawn_point.global_position
new_upgrade.inventory = inventory
random_spawn_point.add_child(new_upgrade)
upgrades.append(new_upgrade)