[gd_resource type="TileSet" load_steps=4 format=3 uid="uid://bawet85hqjpku"] [ext_resource type="Texture2D" uid="uid://fi7000wjcmkt" path="res://scenes/world/tilemap/tilemap.png" id="1_d21gp"] [sub_resource type="NavigationPolygon" id="NavigationPolygon_l616b"] vertices = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8) polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)]) outlines = Array[PackedVector2Array]([PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)]) agent_radius = 0.0 [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_l616b"] texture = ExtResource("1_d21gp") 0:0/0 = 0 0:0/0/terrain_set = 0 0:0/0/terrain = 0 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -4, -8, 8, -8, 8, 8, -8, 8) 0:0/0/terrains_peering_bit/right_side = 0 0:0/0/terrains_peering_bit/bottom_side = 0 1:0/0 = 0 1:0/0/terrain_set = 0 1:0/0/terrain = 0 1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 4, -8, 8, -4, 8, 8, -8, 8) 1:0/0/terrains_peering_bit/bottom_side = 0 1:0/0/terrains_peering_bit/left_side = 0 2:0/0 = 0 2:0/0/terrain_set = 0 2:0/0/terrain = 0 2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, 4, -8, 8, -4, 8, 8, -8, 8, -8, -4) 2:0/0/terrains_peering_bit/bottom_side = 0 3:0/0 = 0 3:0/0/terrain_set = 0 3:0/0/terrain = 0 3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -4, -8, 8, -8, 8, 8, -4, 8, -8, 4) 3:0/0/terrains_peering_bit/right_side = 0 1:1/0 = 0 1:1/0/terrain_set = 0 1:1/0/terrain = 0 1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 4, 4, 8, -8, 8) 1:1/0/terrains_peering_bit/left_side = 0 1:1/0/terrains_peering_bit/top_side = 0 2:1/0 = 0 2:1/0/terrain_set = 0 2:1/0/terrain = 0 2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:1/0/terrains_peering_bit/bottom_side = 0 2:1/0/terrains_peering_bit/top_side = 0 3:1/0 = 0 3:1/0/terrain_set = 0 3:1/0/terrain = 0 3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:1/0/terrains_peering_bit/right_side = 0 3:1/0/terrains_peering_bit/left_side = 0 0:2/0 = 0 0:2/0/terrain_set = 0 0:2/0/terrain = 0 0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:2/0/terrains_peering_bit/right_side = 0 0:2/0/terrains_peering_bit/bottom_side = 0 0:2/0/terrains_peering_bit/left_side = 0 0:2/0/terrains_peering_bit/top_side = 0 1:2/0 = 0 1:2/0/terrain_set = 0 1:2/0/terrain = 0 1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, 4, -8, 8, -4, 8, 4, 4, 8, -4, 8, -8, 4, -8, -4) 2:2/0 = 0 2:2/0/terrain_set = 0 2:2/0/terrain = 0 2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 4, 4, 8, -4, 8, -8, 4) 2:2/0/terrains_peering_bit/top_side = 0 3:2/0 = 0 3:2/0/terrain_set = 0 3:2/0/terrain = 0 3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 4, -8, 8, -4, 8, 4, 4, 8, -8, 8) 3:2/0/terrains_peering_bit/left_side = 0 0:3/0 = 0 0:3/0/terrain_set = 0 0:3/0/terrain = 0 0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:3/0/terrains_peering_bit/right_side = 0 0:3/0/terrains_peering_bit/bottom_side = 0 0:3/0/terrains_peering_bit/left_side = 0 1:3/0 = 0 1:3/0/terrain_set = 0 1:3/0/terrain = 0 1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:3/0/terrains_peering_bit/right_side = 0 1:3/0/terrains_peering_bit/bottom_side = 0 1:3/0/terrains_peering_bit/top_side = 0 2:3/0 = 0 2:3/0/terrain_set = 0 2:3/0/terrain = 0 2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:3/0/terrains_peering_bit/right_side = 0 2:3/0/terrains_peering_bit/left_side = 0 2:3/0/terrains_peering_bit/top_side = 0 3:3/0 = 0 3:3/0/terrain_set = 0 3:3/0/terrain = 0 3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:3/0/terrains_peering_bit/bottom_side = 0 3:3/0/terrains_peering_bit/left_side = 0 3:3/0/terrains_peering_bit/top_side = 0 4:0/0 = 0 4:0/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_l616b") 0:1/0 = 0 0:1/0/terrain_set = 0 0:1/0/terrain = 0 0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -4, 8, -8, 4) 0:1/0/terrains_peering_bit/right_side = 0 0:1/0/terrains_peering_bit/top_side = 0 [resource] physics_layer_0/collision_layer = 5 physics_layer_0/collision_mask = 5 terrain_set_0/mode = 2 terrain_set_0/terrain_0/name = "Wall" terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1) navigation_layer_0/layers = 1 sources/2 = SubResource("TileSetAtlasSource_l616b")