extends Node2D var speed = 100 var base_speed = 10 var direction = 0 var damage var hostile = false @onready var polygon = $Polygon2D func _ready() -> void: if hostile: polygon.color = Color(0.772,0.412,0.506,1) func _physics_process(delta: float) -> void: position += speed*delta*base_speed*direction if position.x < 0 or position.x > 256 or position.y < 0 or position.y > 256: queue_free() func _on_body_entered(body: Node2D) -> void: if body.is_in_group("player") and hostile: body.health -= damage body.inventory.update_stats() queue_free() elif body.is_in_group("enemy") and not hostile: damage = body.damage(damage) if damage <= 0: queue_free() elif body.is_in_group("terrain"): queue_free()