25 lines
859 B
Plaintext
25 lines
859 B
Plaintext
shader_type canvas_item;
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uniform float tile_count;
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const int chunk_size = 32;
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uniform int tiles[chunk_size*chunk_size];
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uniform int items[chunk_size*chunk_size];
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uniform sampler2DArray tile_texture : filter_nearest_mipmap;
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uniform sampler2DArray item_texture : filter_nearest;
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void fragment() {
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float item_id = float(items[int(floor(float(chunk_size) * UV.x) + float(chunk_size) * floor(float(chunk_size) * UV.y))]);
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COLOR = texture(item_texture,
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vec3(mod(UV.x * float(chunk_size), 1.0), mod(UV.y * float(chunk_size), 1.0), float(item_id)) // map
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);
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if (COLOR == vec4(0,0,0,0)){
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float tile_id = float(tiles[int(floor(float(chunk_size) * UV.x) + float(chunk_size) * floor(float(chunk_size) * UV.y))]);
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COLOR = texture(tile_texture,
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vec3(mod(UV.x * float(chunk_size), 1.0), mod(UV.y * float(chunk_size), 1.0), float(tile_id)) // map
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);
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}
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} |