36 lines
809 B
GDScript
36 lines
809 B
GDScript
extends Area2D
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@onready var Dialogue : Control = $Dialogue
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@onready var InteractibleManager = $InteractibleManager
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var Player : Node2D
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@export var Cost : int = 100
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var items = ["Shoes"]
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@onready var item = items.pick_random()
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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Player = get_tree().get_first_node_in_group("player")
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match item:
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"Shoes":
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Cost = 200
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Dialogue.DialogueLabel.text += " - $" + str(Cost)
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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if Input.is_action_just_pressed("interact") and InteractibleManager.selected and Player.Money >= Cost:
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Player.Money -= Cost
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if item == "Shoes":
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Player.Speed += 300
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Player.GUI.add_item("Shoes")
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queue_free()
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