27 lines
609 B
GDScript
27 lines
609 B
GDScript
extends Node
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@export var ItemShown : Control
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var selected = false
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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ItemShown.hide()
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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#assign signals from the area2D that you want to show something when player steps
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func _on_body_entered(body: Node2D) -> void:
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if body.is_in_group("player"):
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ItemShown.show()
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selected = true
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func _on_body_exited(body: Node2D) -> void:
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if body.is_in_group("player"):
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ItemShown.hide()
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selected = false
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