24 lines
741 B
GDScript
24 lines
741 B
GDScript
extends Area2D
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@export var Destination : Node2D
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@onready var DestinationDialogue : Control = $Dialogue
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@export var InteractibleManager : Node
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var Player : Node2D
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@export var Money : int = 100
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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DestinationDialogue.DialogueLabel.text = Destination.get_address() + " - $" + str(Money)
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Player = get_tree().get_first_node_in_group("player")
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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if Input.is_action_just_pressed("interact") and InteractibleManager.selected and not Player.ActiveContract:
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Player.ActiveContract = Destination
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Destination.WaitingCash = Money
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queue_free()
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