extends Area2D @onready var Dialogue : Control = $Dialogue @onready var InteractibleManager = $InteractibleManager var Player : Node2D var WaitingCash : int = 0 # Called when the node enters the scene tree for the first time. func _ready() -> void: Dialogue.DialogueLabel.text = get_address(false) Player = get_tree().get_first_node_in_group("player") # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: if Input.is_action_pressed("interact") and InteractibleManager.selected and Player.ActiveContract == self: Player.ActiveContract = null Player.Money += WaitingCash func get_address(street: bool = true) -> String: var address = name if(street): address += " " + get_parent().name return address