extends Area2D @export var Address : String @onready var Dialogue : Control = $Dialogue @onready var InteractibleManager = $InteractibleManager var Player : Node2D # Called when the node enters the scene tree for the first time. func _ready() -> void: Dialogue.DialogueLabel.text = Address Player = get_tree().get_first_node_in_group("player") # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: if Input.is_action_pressed("interact") and InteractibleManager.selected and Player.ActiveContract == self: Player.ActiveContract = null