extends Area2D

@export var Destination : Node2D
@onready var DestinationDialogue : Control = $Dialogue

@export var InteractibleManager : Node

var Player : Node2D



# Called when the node enters the scene tree for the first time.
func _ready() -> void:
	DestinationDialogue.DialogueLabel.text = Destination.Address
	Player = get_tree().get_first_node_in_group("player")


# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
	if Input.is_action_pressed("interact") and InteractibleManager.selected and not Player.ActiveContract:
		Player.ActiveContract = Destination
		queue_free()