extends Node

@export var ItemShown : Control

var selected = false

# Called when the node enters the scene tree for the first time.
func _ready() -> void:
	ItemShown.hide()


# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
	pass


#assign signals from the area2D that you want to show something when player steps
func _on_body_entered(body: Node2D) -> void:
	if body.is_in_group("player"):
		ItemShown.show()
		selected = true

func _on_body_exited(body: Node2D) -> void:
	if body.is_in_group("player"):
		ItemShown.hide()
		selected = false