extends Area2D @export var Destination : Node2D @onready var DestinationDialogue : Control = $Dialogue @export var InteractibleManager : Node var Player : Node2D @export var Money : int = 100 # Called when the node enters the scene tree for the first time. func _ready() -> void: DestinationDialogue.DialogueLabel.text = Destination.Address + " - $" + str(Money) Player = get_tree().get_first_node_in_group("player") # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: if Input.is_action_pressed("interact") and InteractibleManager.selected and not Player.ActiveContract: Player.ActiveContract = Destination Destination.WaitingCash = Money queue_free()