extends CanvasLayer @export var Player : Node2D @onready var MoneyCounter = $List/MoneyCounter @onready var CurrentAddress = $List/CurrentAddress # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: MoneyCounter.text = "$" + str(Player.Money) if Player.ActiveContract: CurrentAddress.text = Player.ActiveContract.get_address() else: CurrentAddress.text = "No Active Contract"