added enemy area, final build for jam

This commit is contained in:
ObeseTermite 2024-10-07 09:35:56 -07:00
parent f51c6aed7c
commit b9a6bef961
8 changed files with 358 additions and 33 deletions

41
export_presets.cfg Normal file
View file

@ -0,0 +1,41 @@
[preset.0]
name="Web"
platform="Web"
runnable=true
advanced_options=false
dedicated_server=false
custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path="../courierexport/index.html"
encryption_include_filters=""
encryption_exclude_filters=""
encrypt_pck=false
encrypt_directory=false
script_export_mode=2
[preset.0.options]
custom_template/debug=""
custom_template/release=""
variant/extensions_support=false
variant/thread_support=false
vram_texture_compression/for_desktop=true
vram_texture_compression/for_mobile=false
html/export_icon=true
html/custom_html_shell=""
html/head_include=""
html/canvas_resize_policy=2
html/focus_canvas_on_start=true
html/experimental_virtual_keyboard=false
progressive_web_app/enabled=false
progressive_web_app/ensure_cross_origin_isolation_headers=true
progressive_web_app/offline_page=""
progressive_web_app/display=1
progressive_web_app/orientation=0
progressive_web_app/icon_144x144=""
progressive_web_app/icon_180x180=""
progressive_web_app/icon_512x512=""
progressive_web_app/background_color=Color(0, 0, 0, 1)

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@ -1,11 +1,15 @@
[gd_scene load_steps=4 format=3 uid="uid://d2w5qydbu4alc"] [gd_scene load_steps=5 format=3 uid="uid://d2w5qydbu4alc"]
[ext_resource type="Script" path="res://scripts/enemy.gd" id="1_1svwr"] [ext_resource type="Script" path="res://scripts/enemy.gd" id="1_1svwr"]
[ext_resource type="Texture2D" uid="uid://cqjv6gj3aanf5" path="res://sprites/antred.png" id="2_75flp"] [ext_resource type="Texture2D" uid="uid://bne2wm00djjjq" path="res://sprites/antred.png" id="2_75flp"]
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_w4m25"] [sub_resource type="CapsuleShape2D" id="CapsuleShape2D_w4m25"]
radius = 30.0 radius = 59.0
height = 278.0 height = 325.333
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_nfokl"]
radius = 39.0
height = 272.0
[node name="enemy" type="CharacterBody2D" node_paths=PackedStringArray("nav", "patrolpoints")] [node name="enemy" type="CharacterBody2D" node_paths=PackedStringArray("nav", "patrolpoints")]
script = ExtResource("1_1svwr") script = ExtResource("1_1svwr")
@ -13,7 +17,7 @@ nav = NodePath("NavigationAgent2D")
patrolpoints = [null] patrolpoints = [null]
[node name="Sprite2D" type="Sprite2D" parent="."] [node name="Sprite2D" type="Sprite2D" parent="."]
scale = Vector2(0.3, 0.3) scale = Vector2(0.06, 0.06)
texture = ExtResource("2_75flp") texture = ExtResource("2_75flp")
[node name="colltion" type="Area2D" parent="."] [node name="colltion" type="Area2D" parent="."]
@ -31,9 +35,20 @@ collision_layer = 2
collision_mask = 2 collision_mask = 2
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="dictection"] [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="dictection"]
polygon = PackedVector2Array(9, 2, 2883, -934, 2919, 1070) polygon = PackedVector2Array(-526, 174, -526, -196, 2883, -934, 2919, 1070)
[node name="NavigationAgent2D" type="NavigationAgent2D" parent="."] [node name="NavigationAgent2D" type="NavigationAgent2D" parent="."]
[node name="CollisionShape2D2" type="CollisionShape2D" parent="."]
position = Vector2(-10.2, 3.3)
rotation = 1.5708
scale = Vector2(0.3, 0.3)
shape = SubResource("CapsuleShape2D_nfokl")
[node name="Timer" type="Timer" parent="."]
wait_time = 5.0
one_shot = true
[connection signal="body_entered" from="colltion" to="." method="_on_colltion_body_entered"]
[connection signal="body_entered" from="dictection" to="." method="_on_dictection_body_entered"] [connection signal="body_entered" from="dictection" to="." method="_on_dictection_body_entered"]
[connection signal="body_exited" from="dictection" to="." method="_on_dictection_body_exited"] [connection signal="body_exited" from="dictection" to="." method="_on_dictection_body_exited"]

View file

@ -8,25 +8,70 @@
script = ExtResource("1_42w6u") script = ExtResource("1_42w6u")
ItemCounter = ExtResource("3_3e23f") ItemCounter = ExtResource("3_3e23f")
[node name="List" type="VBoxContainer" parent="."] [node name="Panel" type="PanelContainer" parent="."]
offset_right = 40.0 offset_right = 40.0
offset_bottom = 40.0 offset_bottom = 40.0
[node name="MoneyCounter" type="Label" parent="List"] [node name="List" type="VBoxContainer" parent="Panel"]
layout_mode = 2
[node name="MoneyCounter" type="Label" parent="Panel/List"]
layout_mode = 2 layout_mode = 2
theme = ExtResource("2_54lln") theme = ExtResource("2_54lln")
text = "$100" text = "$100"
[node name="CurrentAddress" type="Label" parent="List"] [node name="CurrentAddress" type="Label" parent="Panel/List"]
layout_mode = 2 layout_mode = 2
theme = ExtResource("2_54lln") theme = ExtResource("2_54lln")
text = "No Contract" text = "No Contract"
[node name="Items" type="GridContainer" parent="."] [node name="TimeLeft" type="Label" parent="Panel/List"]
anchors_preset = 1 layout_mode = 2
anchor_left = 1.0
anchor_right = 1.0 [node name="Items" type="GridContainer" parent="Panel"]
offset_left = -102.0 layout_mode = 2
offset_bottom = 40.0
grow_horizontal = 0
size_flags_horizontal = 3 size_flags_horizontal = 3
[node name="Timer" type="Timer" parent="."]
wait_time = 600.0
one_shot = true
autostart = true
[node name="EndGame" type="PanelContainer" parent="."]
visible = false
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -331.0
offset_top = -68.5
offset_right = 331.0
offset_bottom = 68.5
grow_horizontal = 2
grow_vertical = 2
[node name="Label" type="Label" parent="EndGame"]
layout_mode = 2
text = "Congratulations!
You Finished The Game With"
[node name="StartGame" type="PanelContainer" parent="."]
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -331.0
offset_top = -68.5
offset_right = 331.0
offset_bottom = 68.5
grow_horizontal = 2
grow_vertical = 2
[node name="Label" type="Label" parent="StartGame"]
layout_mode = 2
text = "Move with Arrow Keys, Space to Interact
Press Space to Continue"
[connection signal="timeout" from="Timer" to="." method="_on_timer_timeout"]

View file

@ -13,6 +13,8 @@ radius = 22.0
[node name="Player" type="CharacterBody2D" groups=["player"]] [node name="Player" type="CharacterBody2D" groups=["player"]]
z_index = 1 z_index = 1
collision_layer = 3
collision_mask = 3
motion_mode = 1 motion_mode = 1
script = ExtResource("1_a7huw") script = ExtResource("1_a7huw")

File diff suppressed because one or more lines are too long

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@ -1,6 +1,6 @@
extends CharacterBody2D; extends CharacterBody2D;
@export var speed = 300 @export var speed = 600
var ac = 7; var ac = 7;
var SpriteTurningSpeed = 5 var SpriteTurningSpeed = 5
@export var FrictionMult = 0 @export var FrictionMult = 0
@ -10,15 +10,20 @@ var patrolpoint_cur = 0;
var player = null; var player = null;
@onready var Player = get_tree().get_first_node_in_group("player") @onready var Player = get_tree().get_first_node_in_group("player")
@export var patrolpoints: Array[Node2D]; @export var patrolpoints: Array[Node2D];
@onready var timer = $Timer
func _physics_process(delta: float) -> void: func _physics_process(delta: float) -> void:
var direction = Vector2(0,0) var direction = Vector2(0,0)
if (player_chase): if (player_chase):
nav.target_position = player.position; nav.target_position = player.global_position;
else: else:
if(patrolpoints[patrolpoint_cur] != null): if(patrolpoints[patrolpoint_cur] != null):
nav.target_position = patrolpoints[patrolpoint_cur].position; nav.target_position = patrolpoints[patrolpoint_cur].global_position;
else: else:
print("wot")
nav.target_position = Vector2(0,0) nav.target_position = Vector2(0,0)
direction = nav.get_next_path_position() - global_position; direction = nav.get_next_path_position() - global_position;
@ -26,8 +31,10 @@ func _physics_process(delta: float) -> void:
velocity = velocity.lerp(direction * speed, ac * delta) velocity = velocity.lerp(direction * speed, ac * delta)
if velocity.length() > 0.1: if velocity.length() > 0.1:
rotation = rotate_toward(rotation,velocity.angle(),delta*SpriteTurningSpeed) rotation = rotate_toward(rotation,velocity.angle(),delta*SpriteTurningSpeed)
#print("PlayerChase: " + str(player_chase))
if(patrolpoints[patrolpoint_cur] != null): if(patrolpoints[patrolpoint_cur] != null):
if(position.distance_to(patrolpoints[patrolpoint_cur].position) < 10): if(position.distance_to(patrolpoints[patrolpoint_cur].global_position) < 10):
print(patrolpoint_cur) print(patrolpoint_cur)
patrolpoint_cur += 1 patrolpoint_cur += 1
if(patrolpoint_cur == patrolpoints.size()): if(patrolpoint_cur == patrolpoints.size()):
@ -37,10 +44,18 @@ func _physics_process(delta: float) -> void:
move_and_slide(); move_and_slide();
func _on_dictection_body_entered(body: Node2D) -> void: func _on_dictection_body_entered(body: Node2D) -> void:
player = body; if(body.is_in_group("player")):
player_chase = true; timer.start(5)
player = body;
player_chase = true;
func _on_dictection_body_exited(body: Node2D) -> void: func _on_dictection_body_exited(body: Node2D) -> void:
player = null; if(body.is_in_group("player")) && timer.is_stopped():
player_chase = false; player = null;
player_chase = false;
func _on_colltion_body_entered(body: Node2D) -> void:
if(body.is_in_group("player")):
body.kill()

View file

@ -2,16 +2,25 @@ extends CanvasLayer
@export var Player : Node2D @export var Player : Node2D
@onready var MoneyCounter = $List/MoneyCounter @onready var MoneyCounter = $Panel/List/MoneyCounter
@onready var CurrentAddress = $List/CurrentAddress @onready var CurrentAddress = $Panel/List/CurrentAddress
@onready var TimeLeft = $Panel/List/TimeLeft
@onready var MatchTimer = $Timer
@onready var ItemTextures = {"Shoes" : preload("res://sprites/runningshoes.png"), "Drill" : preload("res://sprites/drill.png")} @onready var ItemTextures = {"Shoes" : preload("res://sprites/runningshoes.png"), "Drill" : preload("res://sprites/drill.png")}
@onready var ItemGrid = $Items @onready var ItemGrid = $Panel/Items
@export var ItemCounter : PackedScene @export var ItemCounter : PackedScene
@onready var EndGame = $EndGame
@onready var EndGameLabel = $EndGame/Label
@onready var StartGame = $StartGame
# Called when the node enters the scene tree for the first time. # Called when the node enters the scene tree for the first time.
func _ready() -> void: func _ready() -> void:
pass # Replace with function body. pass # Replace with function body.
@ -19,8 +28,19 @@ func _ready() -> void:
# Called every frame. 'delta' is the elapsed time since the previous frame. # Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void: func _process(delta: float) -> void:
if Input.is_action_just_pressed("interact"):
if(StartGame.visible == true):
Player.Frozen = false
StartGame.hide()
MoneyCounter.text = "$" + str(Player.Money) MoneyCounter.text = "$" + str(Player.Money)
if roundi(MatchTimer.time_left)%60 < 10:
TimeLeft.text = str(roundi(MatchTimer.time_left)/60) + ":0" + str(roundi(MatchTimer.time_left)%60)
else:
TimeLeft.text = str(roundi(MatchTimer.time_left)/60) + ":" + str(roundi(MatchTimer.time_left)%60)
if Player.ActiveContract: if Player.ActiveContract:
CurrentAddress.text = Player.ActiveContract.get_address() CurrentAddress.text = Player.ActiveContract.get_address()
else: else:
@ -46,3 +66,10 @@ func remove_item(name: String, number : int = 1):
if item.Count <= 0: if item.Count <= 0:
item.queue_free() item.queue_free()
func _on_timer_timeout() -> void:
Player.Frozen = true
EndGame.show()
EndGameLabel.text += " $" + str(Player.Money)

View file

@ -12,7 +12,7 @@ var ActiveContract : Node2D
@export var Money : int = 0 @export var Money : int = 0
var Frozen = false var Frozen = true
@onready var PackageSprite = $PackageSprite @onready var PackageSprite = $PackageSprite
@ -58,5 +58,8 @@ func _physics_process(delta: float) -> void:
func _on_hitbox_body_entered(body: Node2D) -> void: func _on_hitbox_body_entered(body: Node2D) -> void:
if body.is_in_group("hurt"): if body.is_in_group("hurt"):
Money -= 500 kill()
position = Vector2(0,0)
func kill():
Money -= 2000
position = Vector2(0,0)