chefle-bot/gamelogic/connections.py

129 lines
3.6 KiB
Python

from collections import Counter
import discord
import sqlite3
import sys
import time
import re
def connections(message : discord.message, reverse):
if reverse == True:
reverse = -1
else:
reverse = 1
conn = sqlite3.connect('stats.db')
cursor = conn.cursor()
sync_time = 0
new_sync_time = (int)(time.mktime(message.created_at.timetuple()))
cursor.execute('''SELECT * FROM CONNECTIONS WHERE NAME = ?''', (message.author.id,))
data = cursor.fetchone()
total_guesses = 0
total_games = 0
wins = 0
perfects = 0
if data:
total_games = data[1]
wins = data[2]
perfects = data[3]
total_guesses = data[6]
sync_time = data[8]
if sync_time > new_sync_time and reverse == 1:
return
color_grid = extract_connections_grid( message.content)
if color_grid:
guesses = check_connections_win(color_grid)
total_games += 1 * reverse
total_guesses += len(color_grid) * reverse
if guesses > 0:
wins += 1 * reverse
perfect_game = is_perfect_game(color_grid)
if perfect_game:
perfects += 1 * reverse
else:
print("Connections: Failed parsing color grid")
print(message.content)
return
if wins == 0:
average_guesses = 0
else:
average_guesses = total_guesses / wins
win_rate = (wins / total_games) * 100
perfect_rate = (perfects / total_games) * 100
cursor.execute('''INSERT OR REPLACE INTO CONNECTIONS VALUES(?, ?, ?, ?, ?, ?, ?, ?, ?)''',
(message.author.id,
total_games,
wins,
perfects,
win_rate,
perfect_rate,
total_guesses,
average_guesses,
new_sync_time,
))
conn.commit()
conn.close()
def extract_connections_grid(message):
message_content = message.strip()
# Extract the puzzle number
puzzle_number_start = message_content.find("Puzzle #") + len("Puzzle #")
puzzle_number_end = message_content.find("\n", puzzle_number_start)
puzzle_number = message_content[puzzle_number_start:puzzle_number_end].strip()
# Extract the grid (assume the grid starts after the first two lines)
grid_start = message_content.find("\n", message_content.find("Puzzle #")) + 1
grid_content = message_content[grid_start:].strip()
# Split the grid into lines
color_grid = grid_content.split("\n")
return color_grid
def check_connections_win(color_grid):
"""
Check if the Connections game is a win and return the number of guesses.
A win is when there are exactly 4 groups of 4 colors each.
"""
# Flatten the color grid into a list of colors
uniform_rows = [row for row in color_grid if len(set(row)) == 1]
flattened_grid = ''.join(uniform_rows)
# Count the occurrences of each color in the grid
color_counts = Counter(flattened_grid)
# Check if there are exactly 4 different colors with 4 squares each
if len(color_counts) == 4 and all(count == 4 for count in color_counts.values()):
# A win: return the number of guesses (lines in the grid)
return len(color_grid)
return 0 # Not a win
def is_perfect_game(color_grid):
"""
Check if the Connections game is a perfect game (solved in 4 guesses, no mistakes).
"""
# A perfect game is one where the first 4 lines form perfect groups
if len(color_grid) == 4 and all(len(set(line)) == 1 for line in color_grid):
return True # It's a perfect game
return False