Removed useless variable for movement function
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8e4d2d8ca9
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308967fccc
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@ -25,27 +25,27 @@ func _process(delta: float) -> void:
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direction.x -= 1
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direction.x -= 1
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if Input.is_action_just_pressed("ui_left"):
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if Input.is_action_just_pressed("ui_left"):
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last_direction = Vector2i(-1,0)
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last_direction = Vector2i(-1,0)
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move(false)
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move()
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if Input.is_action_pressed("ui_right"):
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if Input.is_action_pressed("ui_right"):
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direction.x += 1
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direction.x += 1
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if Input.is_action_just_pressed("ui_right"):
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if Input.is_action_just_pressed("ui_right"):
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last_direction = Vector2i(1,0)
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last_direction = Vector2i(1,0)
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move(false)
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move()
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if Input.is_action_pressed("ui_up"):
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if Input.is_action_pressed("ui_up"):
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direction.y -= 1
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direction.y -= 1
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if Input.is_action_just_pressed("ui_up"):
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if Input.is_action_just_pressed("ui_up"):
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last_direction = Vector2i(0,-1)
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last_direction = Vector2i(0,-1)
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move(false)
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move()
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if Input.is_action_pressed("ui_down"):
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if Input.is_action_pressed("ui_down"):
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direction.y += 1
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direction.y += 1
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if Input.is_action_just_pressed("ui_down"):
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if Input.is_action_just_pressed("ui_down"):
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last_direction = Vector2i(0,1)
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last_direction = Vector2i(0,1)
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move(false)
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move()
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if MoveTimer.is_stopped():
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if MoveTimer.is_stopped():
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move(false)
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move()
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func move(repeated : bool) -> void:
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func move() -> void:
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if last_direction.x:
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if last_direction.x:
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direction.y = 0
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direction.y = 0
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if last_direction.y:
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if last_direction.y:
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@ -56,7 +56,6 @@ func move(repeated : bool) -> void:
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if not MoveRay.is_colliding():
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if not MoveRay.is_colliding():
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position += Vector2(TILE_SIZE * direction)
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position += Vector2(TILE_SIZE * direction)
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elif not repeated:
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move(true)
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MoveTimer.start(MOVE_TIME)
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MoveTimer.start(MOVE_TIME)
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