37 lines
942 B
JavaScript
37 lines
942 B
JavaScript
var roleBase = require('role_base');
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class roleGuard extends roleBase{
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/** @param {Creep} creep **/
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constructor(){
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this.body = [ MOVE, RANGED_ATTACK ];
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this.name = 'Streltsy'
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}
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run(creep) {
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const target = creep.pos.findClosestByRange(FIND_HOSTILE_CREEPS);
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if(target) {
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if(creep.rangedAttack(target) == ERR_NOT_IN_RANGE) {
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creep.moveTo(target);
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}
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}
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else {
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var currentWaypoint = Game.flags[creep.memory.waypoints[creep.memory.currentWaypoint]];
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if(getRangeTo(currentWaypoint) > 0){
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creep.moveTo(currentWaypoint);
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}
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else{
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creep.memory.currentWaypoint += 1;
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if(creep.memory.currentWaypoint > creep.memory.waypoints.length){
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creep.memory.currentWaypoint = 0;
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}
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}
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}
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}
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spawn(spawnPoint, newWaypoints){
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spawnPoint.spawnCreep(this.body, this.name + Game.time,
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{memory : {role : this.name, waypoints : newWaypoints}
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});
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}
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};
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module.exports = roleGuard;
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