TsarBot/util_energy.js

105 lines
3.1 KiB
JavaScript

var energyUtils = {
// get energy from a container (if available) otherwise just mine for it at
// an energy source
gatherEnergy : function(creep) {
let storage;
if(creep.room.memory.containers > 0){
storage = creep.room.findClosestByRange(FIND_STRUCTURES, {
filter: (structure) => {
return (structure.structureType == STRUCTURE_CONTAINER) &&
structure.store.getUsedCapacity(RESOURCE_ENERGY) > 0;
}
});
}
else{
if(typeof creep.memory.assignedSource === 'undefined') energyUtils.sourceDelegate(creep);
let source = Game.getObjectById(creep.memory.assignedSource);
if(creep.harvest(source) == ERR_NOT_IN_RANGE) {
creep.moveTo(source);
}
return;
}
if(storage == null) return;
if(creep.withdraw(storage, RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
creep.moveTo(storage);
}
},
//assign a creep to source in the room the creep is in
sourceDelegate : function(creep){
const room = creep.room;
const sources = creep.room.find(FIND_SOURCES);
let minSource = sources[0].id;
let minSourceCount = 0;
if(typeof room.memory[sources[0].id] !== 'undefined')
minSourceCount = room.memory[sources[0].id].length;
sources.forEach(function(source){
if(typeof room.memory[source.id] === 'undefined')
room.memory[source.id] = [];
room.memory[source.id].forEach(function(assignedCreep, index){
if(!Game.creeps[assignedCreep]){
room.memory[source.id].splice(index, 1);
}
});
if(room.memory[source.id].length < minSourceCount){
minSource = source.id;
minSourceCount = room.memory[source.id].length;
}
});
room.memory[minSource].push(creep.name);
creep.memory.assignedSource = minSource;
},
// put energy into storage, first if possible into a spawner / extension
// otherwise put it into a container
depositEnergy : function(creep) {
var target = creep.pos.findClosestByRange(FIND_STRUCTURES, {
filter: (structure) => {
return (structure.structureType == STRUCTURE_SPAWN ||
structure.structureType == STRUCTURE_EXTENSION) &&
structure.store.getFreeCapacity(RESOURCE_ENERGY) > 0;
}
});
if(target == null){
target = creep.pos.findClosestByRange(FIND_STRUCTURES, {
filter: (structure) => {
return (structure.structureType == STRUCTURE_CONTAINER) &&
structure.store.getFreeCapacity(RESOURCE_ENERGY) > 0;
}
});
}
if(target != null) {
if(creep.transfer(target, RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
creep.moveTo(target, {visualizePathStyle: {stroke: '#ffffff'}});
}
return true;
}
// if no storage anywhere, then just build something
// in order to speed up early game, since no storage
if(creep.room.memory.containers == 0){
target = creep.pos.findClosestByRange(FIND_CONSTRUCTION_SITES);
if(target != null){
if(creep.build(target) == ERR_NOT_IN_RANGE){
creep.moveTo(target);
}
return true;
}
}
return false;
}
}
module.exports = energyUtils;