function determineNextBlueprint(room){ return STRUCTURE_EXTENSION; } function addBlueprint(room){ let foundPosition = false; let spawn = room.find(FIND_MY_SPAWNS); let position = spawn.pos; let spiralOffset = 1; while(!foundPosition){ position.y -= spiralOffset++; position.x -= spiralOffset++; position.y += spiralOffset++; position.x += spiralOffset++; } } module.exports = { addBlueprint }