var progressUtils = { checkProgress : function() { for(var room in Game.rooms){ const structures = Game.rooms[room].find(FIND_MY_STRUCTURES); room.memory.hasContainer = false; room.memory.hasSpawn = false; room.memory.extensions = 0; for(var structure in structures){ if(structure.structureType == STRUCTURE_CONTAINER) room.memory.hasContainer = true; if(structure.structureType == STRUCTURE_SPAWN) room.memory.hasSpawn = true; if(structure.structureType == STRUCTURE_EXTENSION) room.memory.extensions++; } } } } module.exports = progressUtils;