var roleBase = require('base'); class roleGuard extends roleBase{ /** @param {Creep} creep **/ constructor(){ this.body = [ MOVE, RANGED_ATTACK ]; this.name = 'Streltsy' } run(creep) { const target = creep.pos.findClosestByRange(FIND_HOSTILE_CREEPS); if(target) { if(creep.rangedAttack(target) == ERR_NOT_IN_RANGE) { creep.moveTo(target); } } else { var currentWaypoint = Game.flags[creep.memory.waypoints[creep.memory.currentWaypoint]]; if(getRangeTo(currentWaypoint) > 0){ creep.moveTo(currentWaypoint); } else{ creep.memory.currentWaypoint += 1; if(creep.memory.currentWaypoint > creep.memory.waypoints.length){ creep.memory.currentWaypoint = 0; } } } } spawn(spawnPoint, newWaypoints){ spawnPoint.spawnCreep(this.body, this.name + Game.time, {memory : {role : this.name, waypoints : newWaypoints} }); } }; module.exports = roleGuard;