var progressUtils = { checkProgress : function() { for(var roomName in Game.rooms){ const room = Game.rooms[roomName]; const structures = room.find(FIND_STRUCTURES); room.memory.spawns = 0; room.memory.containers = 0; room.memory.extensions = 0; for(const structure of structures){ if(structure.structureType == STRUCTURE_CONTAINER) room.memory.containers++; if(structure.structureType == STRUCTURE_SPAWN) room.memory.spawns++; if(structure.structureType == STRUCTURE_EXTENSION) room.memory.extensions++; }; } } } module.exports = progressUtils;