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No commits in common. "e6d90d43a4d8f3465daec27e0561d6836df57b5f" and "bb03c6d88441af165b2ddfcb39e567918550350d" have entirely different histories.

11 changed files with 76 additions and 92 deletions

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@ -1,4 +1,5 @@
var roleDispatcher = require('role_dispatcher');
var roleDispatcher = require('role.dispatcher');
module.exports.loop = function () {

View file

@ -1,11 +1,15 @@
var energyUtils = require('util_energy');
var roleBase = require('role_base');
var energyUtils = require('utils.energy');
const body = [
WORK, CARRY, MOVE
];
var roleBuilder = {
body,
class roleBuilder extends roleBase{
/** @param {Creep} creep **/
static name = 'builder';
run: function(creep) {
static run(creep) {
if(creep.memory.building && creep.store[RESOURCE_ENERGY] == 0) {
creep.memory.building = false;
}

View file

@ -1,8 +1,8 @@
var roleHarvester = require('role_harvester');
var roleUpgrader = require('role_upgrader');
var roleBuilder = require('role_builder');
var roleRepairer = require('role_repairer');
var roleGuard = require('role_guard');
var roleHarvester = require('role.harvester');
var roleUpgrader = require('role.upgrader');
var roleBuilder = require('role.builder');
var roleRepairer = require('role.repairer');
var roleGuard = require('role.guard');
const roleMap = {
harvester: roleHarvester,
@ -23,7 +23,7 @@ var creepCounts = {
function runRole(creep){
const role = roleMap[creep.memory.role];
if(role !== 'undefined'){
if(role && typeof role.run === 'function'){
role.run(creep);
} else {
console.log('Unknown or undefined role: ' + creep.memory.role);
@ -34,8 +34,11 @@ function spawnCreeps(spawn){
for(const [role, count] of Object.entries(creepCounts)){
var roleCreeps = _.filter(Game.creeps, (creep) => creep.memory.role == role);
if(roleCreeps.length < count && !spawn.spawning) {
roleMap[role].spawn(spawn);
var newName = role + Game.time;
console.log(spawn.spawnCreep(roleMap[role].body, newName,
{memory: {role: role}}));
break;
}
}

24
role.guard.js Normal file
View file

@ -0,0 +1,24 @@
var energyUtils = require('utils.energy');
const body = [
MOVE, RANGED_ATTACK
];
var roleGuard = {
body,
/** @param {Creep} creep **/
run: function(creep) {
const target = creep.pos.findClosestByRange(FIND_HOSTILE_CREEPS);
if(target) {
if(creep.rangedAttack(target) == ERR_NOT_IN_RANGE) {
creep.moveTo(target);
}
}
else {
creep.moveTo(Game.flags.IdleArea);
}
}
};
module.exports = roleGuard;

View file

@ -1,12 +1,14 @@
var energyUtils = require('util_energy');
var roleBase = require('role_base');
var energyUtils = require('utils.energy');
const body = [
WORK, CARRY, MOVE
];
var roleHarvester = {
body,
class roleHarvester extends roleBase{
/** @param {Creep} creep **/
static name = 'harvester';
static run(creep) {
run: function(creep) {
if(creep.store.getFreeCapacity() > 0) {
var sources = creep.room.find(FIND_SOURCES);
if(creep.harvest(sources[0]) == ERR_NOT_IN_RANGE) {

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@ -1,10 +1,15 @@
var energyUtils = require('util_energy');
var roleBase = require('role_base');
var energyUtils = require('utils.energy');
const body = [
WORK, CARRY, MOVE
];
var roleRepairer = {
body,
class roleRepairer extends roleBase {
static name = 'repairer';
/** @param {Creep} creep **/
static run(creep) {
run: function(creep) {
if(creep.memory.building && creep.store[RESOURCE_ENERGY] == 0) {
creep.memory.building = false;
}

View file

@ -1,10 +1,12 @@
var roleBase = require('role_base');
const body = [
WORK, CARRY, MOVE
];
class roleUpgrader extends roleBase {
static name = 'upgrader';
var roleUpgrader = {
body,
/** @param {Creep} creep **/
static run(creep) {
run: function(creep) {
if(creep.memory.upgrading && creep.store[RESOURCE_ENERGY] == 0) {
creep.memory.upgrading = false;

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@ -1,13 +0,0 @@
class roleBase{
static body = [ MOVE, WORK, CARRY ];
static name = 'Creep';
/** @param {Creep} creep **/
run(creep) { }
static spawn(spawnPoint){
spawnPoint.spawnCreep(this.body, this.name + Game.time,
{memory : {role : this.name}
});
}
};
module.exports = roleBase;

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@ -1,37 +0,0 @@
var roleBase = require('role_base');
class roleGuard extends roleBase{
static body = [ MOVE, MOVE, RANGED_ATTACK, RANGED_ATTACK ];
static name = 'streltsy'
/** @param {Creep} creep **/
static run(creep) {
const target = creep.pos.findClosestByRange(FIND_HOSTILE_CREEPS);
if(target) {
if(creep.rangedAttack(target) == ERR_NOT_IN_RANGE) {
creep.moveTo(target);
}
}
else {
var currentWaypoint = Game.flags[creep.memory.waypoints[creep.memory.currentWaypoint]];
if(creep.pos.getRangeTo(currentWaypoint) > 0){
creep.moveTo(currentWaypoint);
}
else{
creep.memory.currentWaypoint += 1;
if(creep.memory.currentWaypoint > creep.memory.waypoints.length){
creep.memory.currentWaypoint = 0;
}
}
}
}
static spawn(spawnPoint, newWaypoints){
if(typeof newWaypoints === 'undefined')
newWaypoints = ['A','B'];
spawnPoint.spawnCreep(this.body, this.name + Game.time,
{memory : {role : this.name, waypoints : newWaypoints, currentWaypoint : 0}
});
}
};
module.exports = roleGuard;

View file

@ -1,6 +0,0 @@
var progressUtils = {
checkProgress : function() {
}
}
module.exports = progressUtils;

View file

@ -23,15 +23,15 @@ var energyUtils = {
depositEnergy : function(creep) {
var targets = creep.room.find(FIND_STRUCTURES, {
filter: (structure) => {
return (structure.structureType == STRUCTURE_SPAWN ||
structure.structureType == STRUCTURE_EXTENSION) &&
structure.store.getFreeCapacity(RESOURCE_ENERGY) > 0;
return structure.structureType == STRUCTURE_SPAWN &&
structure.store.getUsedCapacity(RESOURCE_ENERGY) < 250;
}
});
if(targets.length == 0){
targets = creep.room.find(FIND_STRUCTURES, {
filter: (structure) => {
return (structure.structureType == STRUCTURE_CONTAINER ||
return (structure.structureType == STRUCTURE_EXTENSION ||
structure.structureType == STRUCTURE_CONTAINER ||
structure.structureType == STRUCTURE_TOWER) &&
structure.store.getFreeCapacity(RESOURCE_ENERGY) > 0;
}
@ -41,9 +41,8 @@ var energyUtils = {
if(creep.transfer(targets[0], RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
creep.moveTo(targets[0], {visualizePathStyle: {stroke: '#ffffff'}});
}
return true;
}
return false;
return targets.length > 0;
}
}