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fd695a82bc
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fd695a82bc | ||
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d282f9321c | ||
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97bf5fe399 |
3
main.js
3
main.js
|
@ -1,4 +1,5 @@
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var roleDispatcher = require('role_dispatcher');
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var utilProgress = require('util_progress');
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module.exports.loop = function () {
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@ -9,6 +10,8 @@ module.exports.loop = function () {
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}
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roleDispatcher.spawnCreeps(Game.spawns['Moscow']);
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utilProgress.checkProgress();
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if(Game.spawns['Moscow'].spawning) {
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10
role_base.js
10
role_base.js
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@ -1,14 +1,14 @@
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var body = [ MOVE, WORK, CARRY ];
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var name = 'Creep';
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function run(creep) { }
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function spawn(spawnPoint, newBody, newName){
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if(typeof newBody === 'undefined') newBody = body;
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function spawn(spawnPoint, newName){
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var newBody = spawnPoint.room.memory.creepBodies[newName];
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if(typeof newName === 'undefined') newName = name;
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spawnPoint.spawnCreep(newBody, newName + Game.time,
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spawnPoint.spawnCreep(newBody, newName + spawnPoint.room.name + "-" + Game.time,
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{memory : {role : newName}
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});
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}
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module.exports = {body,name,run,spawn};
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module.exports = {name,run,spawn};
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@ -11,10 +11,10 @@ function run(creep) {
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}
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if(creep.memory.building) {
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var targets = creep.room.find(FIND_CONSTRUCTION_SITES);
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if(targets.length) {
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if(creep.build(targets[0]) == ERR_NOT_IN_RANGE) {
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creep.moveTo(targets[0], {visualizePathStyle: {stroke: '#ffffff'}});
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var target = creep.pos.findClosestByRange(FIND_CONSTRUCTION_SITES);
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if(target != null) {
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if(creep.build(target) == ERR_NOT_IN_RANGE) {
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creep.moveTo(target);
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}
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}
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}
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@ -4,22 +4,99 @@ var roleBuilder = require('role_builder');
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var roleRepairer = require('role_repairer');
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var roleGuard = require('role_guard');
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var roleBase = require('role_base');
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var roleEqualizer = require('role_equalizer');
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var utils = require('util_etc');
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const roleMap = {
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harvester: roleHarvester,
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upgrader: roleUpgrader,
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builder: roleBuilder,
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repairer: roleRepairer,
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streltsy: roleGuard
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streltsy: roleGuard,
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desatilnik: roleEqualizer
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};
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var creepCounts = {
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"harvester" : 3,
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"builder" : 1,
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"upgrader" : 2,
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"repairer" : 1,
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"streltsy" : 2
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};
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// calculates how much space there is for creeps next to
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// energy sources, in order to have the perfect amount
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function calculateTotalSourceSpace(room){
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var sources = room.find(FIND_SOURCES);
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var count = 0;
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for(const source of sources){
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count += utils.calculateSourceSpace(source);
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}
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return count;
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}
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function calculateCreepCounts(room){
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var creepCounts = {
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"harvester" : 3,
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"builder" : 1,
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"upgrader" : 1,
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"repairer" : 1,
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"streltsy" : 0,
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"desatilnik" : 0
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};
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// 2 harvesters per source by default
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creepCounts.harvester = calculateTotalSourceSpace(room);
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if(room.memory.containers == 0){
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// -1 harvester until at least a container built in order
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// to reduce congestion
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creepCounts.harvester -= 1;
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}
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// streltsy cost 400 energy, and thus cant be built
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// you have at least 2 extensions (300+50+50)
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// i guess there wouldnt be a big difference since
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// they wouldnt spawn anyways, but whatever
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if(room.memory.extensions >= 2){
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creepCounts.streltsy += 2;
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}
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if(room.memory.extensions >= 3){
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creepCounts.builder += 1;
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creepCounts.upgrader += 1;
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}
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if(room.memory.containers >= 2){
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creepCounts.desatilnik += 1;
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}
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room.memory.creepCounts = creepCounts;
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}
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function calculateCreepBodies(room){
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var creepBodies = {
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// 200 base cost
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"harvester" : [WORK, CARRY, MOVE],
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"builder" : [WORK, CARRY, MOVE],
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"upgrader" : [WORK, CARRY, MOVE],
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"repairer" : [WORK, CARRY, MOVE],
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// 400 base cost
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"streltsy" : [MOVE, MOVE, RANGED_ATTACK, RANGED_ATTACK],
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"desatilnik" : [CARRY, CARRY, CARRY, MOVE, MOVE, MOVE]
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};
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// 400 cost
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if(room.memory.extensions >= 2){
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creepBodies.upgrader = [MOVE, MOVE, WORK, WORK, CARRY, CARRY];
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creepBodes.builder = [MOVE, MOVE, WORK, WORK, CARRY, CARRY];
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}
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// 450 cost
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if(room.memory.extensions >= 3){
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creepBodies.harvester = [MOVE, MOVE, WORK, WORK, WORK, CARRY];
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}
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room.memory.creepBodies = creepBodies;
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}
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function runRole(creep){
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const role = roleMap[creep.memory.role];
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@ -32,17 +109,19 @@ function runRole(creep){
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}
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function spawnCreeps(spawn){
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for(const [role, count] of Object.entries(creepCounts)){
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calculateCreepCounts(spawn.room);
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for(const [role, count] of Object.entries(spawn.room.memory.creepCounts)){
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var roleCreeps = _.filter(Game.creeps, (creep) => creep.memory.role == role);
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if(roleCreeps.length < count && !spawn.spawning) {
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calculateCreepBodies(spawn.room);
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if(typeof roleMap[role].spawn === 'function')
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roleMap[role].spawn(spawn);
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else
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roleBase.spawn(spawn, roleMap[role].body, roleMap[role].name);
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roleBase.spawn(spawn, roleMap[role].name);
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break;
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}
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}
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}
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module.exports = { runRole, spawnCreeps, creepCounts};
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module.exports = { runRole, spawnCreeps};
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46
role_equalizer.js
Normal file
46
role_equalizer.js
Normal file
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@ -0,0 +1,46 @@
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var energyUtils = require('util_energy');
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var _ = require('lodash');
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var name = 'desatilnik';
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function run(creep) {
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if(creep.room.memory.containers == 0) return;
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if(creep.store.getFreeCapacity() > 0 ){
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var containers = creep.room.find(FIND_STRUCTURES, {
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filter : { structureType: STRUCTURE_CONTAINER}
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});
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var maxContainer = containers[0];
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for(const container of containers){
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if(container.store[RESOURCE_ENERGY] > maxContainer.store[RESOURCE_ENERGY]){
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maxContainer = container;
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}
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};
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if(creep.withdraw(maxContainer, RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
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creep.moveTo(maxContainer);
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}
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}
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else{
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var containers = creep.room.find(FIND_STRUCTURES, {
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filter : { structureType: STRUCTURE_CONTAINER}
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});
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var minContainer = containers[0];
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for(const container of containers){
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if(container.store[RESOURCE_ENERGY] < minContainer.store[RESOURCE_ENERGY]){
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minContainer = container;
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}
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};
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if(creep.transfer(minContainer, RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
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creep.moveTo(minContainer);
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}
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}
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}
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module.exports = {name,run};
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@ -1,4 +1,3 @@
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var body = [ MOVE, MOVE, RANGED_ATTACK, RANGED_ATTACK ];
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var name = 'streltsy'
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function run(creep) {
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@ -23,12 +22,13 @@ function run(creep) {
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}
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function spawn(spawnPoint, newWaypoints){
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var newBody = spawnPoint.room.memory.creepBodies[name];
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if(typeof newWaypoints === 'undefined')
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newWaypoints = ['A','B'];
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spawnPoint.spawnCreep(this.body, this.name + Game.time,
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spawnPoint.spawnCreep(newBody, this.name + spawnPoint.room.name + "-" + Game.time,
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{memory : {role : this.name, waypoints : newWaypoints, currentWaypoint : 0}
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});
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}
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module.exports = {body,name,run,spawn};
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module.exports = {name,run,spawn};
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@ -3,10 +3,19 @@ var energyUtils = require('util_energy');
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var name = 'harvester';
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function run(creep) {
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if(creep.store.getFreeCapacity() > 0) {
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var sources = creep.room.find(FIND_SOURCES);
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if(creep.harvest(sources[0]) == ERR_NOT_IN_RANGE) {
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creep.moveTo(sources[0], {visualizePathStyle: {stroke: '#ffaa00'}});
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if(!creep.memory.harvesting && creep.store[RESOURCE_ENERGY] == 0){
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creep.memory.harvesting = true;
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}
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if(creep.memory.harvesting && creep.store.getFreeCapacity() == 0){
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creep.memory.harvesting = false;
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}
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if(creep.memory.harvesting) {
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if(typeof creep.memory.assignedSource === 'undefined') energyUtils.sourceDelegate(creep);
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var source = Game.getObjectById(creep.memory.assignedSource);
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if(creep.harvest(source) == ERR_NOT_IN_RANGE) {
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creep.moveTo(source);
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}
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}
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else {
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|
|
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@ -11,14 +11,14 @@ function run(creep) {
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}
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if(creep.memory.building) {
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var targets = creep.room.find(FIND_STRUCTURES, {
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var target = creep.pos.findClosestByRange(FIND_STRUCTURES, {
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filter: (structure) => {
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return structure.hitsMax - structure.hits > 0;
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}
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});
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if(targets.length > 0) {
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if(creep.repair(targets[0]) == ERR_NOT_IN_RANGE) {
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creep.moveTo(targets[0], {visualizePathStyle: {stroke: '#ffffff'}});
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if(target != null) {
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if(creep.repair(target) == ERR_NOT_IN_RANGE) {
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creep.moveTo(target, {visualizePathStyle: {stroke: '#ffffff'}});
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}
|
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}
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else{
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|
|
|
@ -1,3 +1,4 @@
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var energyUtils = require('util_energy');
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var name = 'upgrader';
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/** @param {Creep} creep **/
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|
@ -16,10 +17,7 @@ function run(creep) {
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}
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}
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else {
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var sources = creep.room.find(FIND_SOURCES);
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if(creep.harvest(sources[1]) == ERR_NOT_IN_RANGE) {
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creep.moveTo(sources[1], {visualizePathStyle: {stroke: '#ffaa00'}});
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}
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energyUtils.gatherEnergy(creep);
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}
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}
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|
|
18
util_autobuild.js
Normal file
18
util_autobuild.js
Normal file
|
@ -0,0 +1,18 @@
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function determineNextBlueprint(room){
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return STRUCTURE_EXTENSION;
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}
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function addBlueprint(room){
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let foundPosition = false;
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let spawn = room.find(FIND_MY_SPAWNS);
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let position = spawn.pos;
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let spiralOffset = 1;
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while(!foundPosition){
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position.y -= spiralOffset++;
|
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position.x -= spiralOffset++;
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position.y += spiralOffset++;
|
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position.x += spiralOffset++;
|
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}
|
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}
|
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|
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module.exports = { addBlueprint }
|
109
util_energy.js
109
util_energy.js
|
@ -1,48 +1,105 @@
|
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var utils = require('util_etc');
|
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var energyUtils = {
|
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|
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// get energy from a container (if available) otherwise just mine for it at
|
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// an energy source
|
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gatherEnergy : function(creep) {
|
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var storage = creep.room.find(FIND_STRUCTURES, {
|
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filter: (structure) => {
|
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return (structure.structureType == STRUCTURE_CONTAINER) &&
|
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structure.store.getUsedCapacity(RESOURCE_ENERGY) > 0;
|
||||
}
|
||||
});
|
||||
/**
|
||||
if(storage.length == 0){
|
||||
storage = creep.room.find(FIND_STRUCTURES, {
|
||||
filter: (structure) => {
|
||||
return (structure.structureType == STRUCTURE_SPAWN) &&
|
||||
structure.store.getUsedCapacity(RESOURCE_ENERGY) > 0;
|
||||
}
|
||||
});
|
||||
}
|
||||
**/
|
||||
if(creep.withdraw(storage[0], RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
|
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creep.moveTo(storage[0], {visualizePathStyle: {stroke: '#ffaa00'}});
|
||||
let storage;
|
||||
if(creep.room.memory.containers > 0){
|
||||
storage = creep.pos.findClosestByRange(FIND_STRUCTURES, {
|
||||
filter: (structure) => {
|
||||
return (structure.structureType == STRUCTURE_CONTAINER) &&
|
||||
structure.store.getUsedCapacity(RESOURCE_ENERGY) > 0;
|
||||
}
|
||||
});
|
||||
}
|
||||
else{
|
||||
if(typeof creep.memory.assignedSource === 'undefined') energyUtils.sourceDelegate(creep);
|
||||
let source = Game.getObjectById(creep.memory.assignedSource);
|
||||
if(creep.harvest(source) == ERR_NOT_IN_RANGE) {
|
||||
creep.moveTo(source);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if(storage == null) return;
|
||||
|
||||
if(creep.withdraw(storage, RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
|
||||
creep.moveTo(storage);
|
||||
}
|
||||
},
|
||||
|
||||
//assign a creep to source in the room the creep is in
|
||||
sourceDelegate : function(creep){
|
||||
const room = creep.room;
|
||||
|
||||
const sources = creep.room.find(FIND_SOURCES);
|
||||
|
||||
let minSource = sources[0].id;
|
||||
let minSourceCount = 0;
|
||||
|
||||
if(typeof room.memory[sources[0].id] !== 'undefined')
|
||||
minSourceCount = room.memory[sources[0].id].length;
|
||||
|
||||
for(const source of sources){
|
||||
if(typeof room.memory[source.id] === 'undefined')
|
||||
room.memory[source.id] = [];
|
||||
|
||||
room.memory[source.id].forEach(function(assignedCreep, index){
|
||||
if(!Game.creeps[assignedCreep]){
|
||||
room.memory[source.id].splice(index, 1);
|
||||
}
|
||||
});
|
||||
|
||||
if(room.memory[source.id].length < minSourceCount
|
||||
&& room.memory[source.id].length < utils.calculateSourceSpace(source)){
|
||||
|
||||
minSource = source.id;
|
||||
minSourceCount = room.memory[source.id].length;
|
||||
}
|
||||
}
|
||||
|
||||
room.memory[minSource].push(creep.name);
|
||||
creep.memory.assignedSource = minSource;
|
||||
|
||||
},
|
||||
|
||||
// put energy into storage, first if possible into a spawner / extension
|
||||
// otherwise put it into a container
|
||||
depositEnergy : function(creep) {
|
||||
var targets = creep.room.find(FIND_STRUCTURES, {
|
||||
var target = creep.pos.findClosestByRange(FIND_STRUCTURES, {
|
||||
filter: (structure) => {
|
||||
return (structure.structureType == STRUCTURE_SPAWN ||
|
||||
structure.structureType == STRUCTURE_EXTENSION) &&
|
||||
structure.store.getFreeCapacity(RESOURCE_ENERGY) > 0;
|
||||
}
|
||||
});
|
||||
if(targets.length == 0){
|
||||
targets = creep.room.find(FIND_STRUCTURES, {
|
||||
if(target == null){
|
||||
target = creep.pos.findClosestByRange(FIND_STRUCTURES, {
|
||||
filter: (structure) => {
|
||||
return (structure.structureType == STRUCTURE_CONTAINER ||
|
||||
structure.structureType == STRUCTURE_TOWER) &&
|
||||
return (structure.structureType == STRUCTURE_CONTAINER) &&
|
||||
structure.store.getFreeCapacity(RESOURCE_ENERGY) > 0;
|
||||
}
|
||||
});
|
||||
}
|
||||
if(targets.length > 0) {
|
||||
if(creep.transfer(targets[0], RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
|
||||
creep.moveTo(targets[0], {visualizePathStyle: {stroke: '#ffffff'}});
|
||||
if(target != null) {
|
||||
if(creep.transfer(target, RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
|
||||
creep.moveTo(target, {visualizePathStyle: {stroke: '#ffffff'}});
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
// if no storage anywhere, then just build something
|
||||
// in order to speed up early game, since no storage
|
||||
if(creep.room.memory.containers == 0){
|
||||
target = creep.pos.findClosestByRange(FIND_CONSTRUCTION_SITES);
|
||||
if(target != null){
|
||||
if(creep.build(target) == ERR_NOT_IN_RANGE){
|
||||
creep.moveTo(target);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
|
16
util_etc.js
Normal file
16
util_etc.js
Normal file
|
@ -0,0 +1,16 @@
|
|||
function calculateSourceSpace(source){
|
||||
var count = 0;
|
||||
|
||||
for(let y = -1; y <= 1; y++){
|
||||
for(let x = -1; x <= 1; x++){
|
||||
if(x == 0 && y == 0) continue;
|
||||
for(var object of source.room.lookAt(source.pos.x + x, source.pos.y + y)){
|
||||
if(object.type != 'terrain') continue;
|
||||
if(object.terrain != 'wall') count++;
|
||||
}
|
||||
}
|
||||
}
|
||||
return count;
|
||||
}
|
||||
|
||||
module.exports = { calculateSourceSpace };
|
|
@ -1,5 +1,20 @@
|
|||
var progressUtils = {
|
||||
checkProgress : function() {
|
||||
|
||||
for(var roomName in Game.rooms){
|
||||
const room = Game.rooms[roomName];
|
||||
const structures = room.find(FIND_STRUCTURES);
|
||||
room.memory.spawns = 0;
|
||||
room.memory.containers = 0;
|
||||
room.memory.extensions = 0;
|
||||
|
||||
for(const structure of structures){
|
||||
if(structure.structureType == STRUCTURE_CONTAINER) room.memory.containers++;
|
||||
if(structure.structureType == STRUCTURE_SPAWN) room.memory.spawns++;
|
||||
|
||||
if(structure.structureType == STRUCTURE_EXTENSION) room.memory.extensions++;
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue