General balances, and made number of harvester dynamic to possible harvesting positions

This commit is contained in:
ObeseTermite 2025-06-10 16:09:16 -07:00
parent d282f9321c
commit fd695a82bc
5 changed files with 51 additions and 17 deletions

View file

@ -5,6 +5,7 @@ var roleRepairer = require('role_repairer');
var roleGuard = require('role_guard');
var roleBase = require('role_base');
var roleEqualizer = require('role_equalizer');
var utils = require('util_etc');
const roleMap = {
harvester: roleHarvester,
@ -15,6 +16,20 @@ const roleMap = {
desatilnik: roleEqualizer
};
// calculates how much space there is for creeps next to
// energy sources, in order to have the perfect amount
function calculateTotalSourceSpace(room){
var sources = room.find(FIND_SOURCES);
var count = 0;
for(const source of sources){
count += utils.calculateSourceSpace(source);
}
return count;
}
function calculateCreepCounts(room){
var creepCounts = {
"harvester" : 3,
@ -26,7 +41,7 @@ function calculateCreepCounts(room){
};
// 2 harvesters per source by default
creepCounts.harvester = room.find(FIND_SOURCES).length * 2;
creepCounts.harvester = calculateTotalSourceSpace(room);
if(room.memory.containers == 0){
@ -45,6 +60,7 @@ function calculateCreepCounts(room){
if(room.memory.extensions >= 3){
creepCounts.builder += 1;
creepCounts.upgrader += 1;
}
if(room.memory.containers >= 2){
@ -68,18 +84,17 @@ function calculateCreepBodies(room){
"desatilnik" : [CARRY, CARRY, CARRY, MOVE, MOVE, MOVE]
};
// 400 cost
if(room.memory.extensions >= 2){
creepBodies.upgrader = [MOVE, MOVE, WORK, WORK, CARRY, CARRY];
creepBodes.builder = [MOVE, MOVE, WORK, WORK, CARRY, CARRY];
}
// 450 cost
if(room.memory.extensions >= 3){
creepBodies.harvester = [MOVE, MOVE, WORK, WORK, WORK, CARRY];
}
// 400 cost
// but only want the upgrading to scale up when have a bunch
// of extra energy
if(room.memory.extensions >= 10){
creepBodies.upgrader = [MOVE, MOVE, WORK, WORK, CARRY, CARRY];
}
room.memory.creepBodies = creepBodies;
}

View file

@ -13,11 +13,11 @@ function run(creep) {
var maxContainer = containers[0];
containers.forEach((container, index) => {
for(const container of containers){
if(container.store[RESOURCE_ENERGY] > maxContainer.store[RESOURCE_ENERGY]){
maxContainer = container;
}
});
};
if(creep.withdraw(maxContainer, RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
creep.moveTo(maxContainer);
@ -30,11 +30,11 @@ function run(creep) {
var minContainer = containers[0];
containers.forEach((container, index) => {
for(const container of containers){
if(container.store[RESOURCE_ENERGY] < minContainer.store[RESOURCE_ENERGY]){
minContainer = container;
}
});
};
if(creep.transfer(minContainer, RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
creep.moveTo(minContainer);

View file

@ -1,3 +1,4 @@
var utils = require('util_etc');
var energyUtils = {
// get energy from a container (if available) otherwise just mine for it at
@ -40,7 +41,7 @@ var energyUtils = {
if(typeof room.memory[sources[0].id] !== 'undefined')
minSourceCount = room.memory[sources[0].id].length;
sources.forEach(function(source){
for(const source of sources){
if(typeof room.memory[source.id] === 'undefined')
room.memory[source.id] = [];
@ -50,11 +51,13 @@ var energyUtils = {
}
});
if(room.memory[source.id].length < minSourceCount){
if(room.memory[source.id].length < minSourceCount
&& room.memory[source.id].length < utils.calculateSourceSpace(source)){
minSource = source.id;
minSourceCount = room.memory[source.id].length;
}
});
}
room.memory[minSource].push(creep.name);
creep.memory.assignedSource = minSource;

16
util_etc.js Normal file
View file

@ -0,0 +1,16 @@
function calculateSourceSpace(source){
var count = 0;
for(let y = -1; y <= 1; y++){
for(let x = -1; x <= 1; x++){
if(x == 0 && y == 0) continue;
for(var object of source.room.lookAt(source.pos.x + x, source.pos.y + y)){
if(object.type != 'terrain') continue;
if(object.terrain != 'wall') count++;
}
}
}
return count;
}
module.exports = { calculateSourceSpace };

View file

@ -8,12 +8,12 @@ var progressUtils = {
room.memory.containers = 0;
room.memory.extensions = 0;
structures.forEach(function (structure){
for(const structure of structures){
if(structure.structureType == STRUCTURE_CONTAINER) room.memory.containers++;
if(structure.structureType == STRUCTURE_SPAWN) room.memory.spawns++;
if(structure.structureType == STRUCTURE_EXTENSION) room.memory.extensions++;
});
};
}
}
}