General balances, and made number of harvester dynamic to possible harvesting positions
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@ -5,6 +5,7 @@ var roleRepairer = require('role_repairer');
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var roleGuard = require('role_guard');
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var roleBase = require('role_base');
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var roleEqualizer = require('role_equalizer');
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var utils = require('util_etc');
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const roleMap = {
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harvester: roleHarvester,
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@ -15,6 +16,20 @@ const roleMap = {
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desatilnik: roleEqualizer
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};
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// calculates how much space there is for creeps next to
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// energy sources, in order to have the perfect amount
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function calculateTotalSourceSpace(room){
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var sources = room.find(FIND_SOURCES);
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var count = 0;
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for(const source of sources){
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count += utils.calculateSourceSpace(source);
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}
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return count;
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}
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function calculateCreepCounts(room){
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var creepCounts = {
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"harvester" : 3,
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@ -26,7 +41,7 @@ function calculateCreepCounts(room){
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};
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// 2 harvesters per source by default
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creepCounts.harvester = room.find(FIND_SOURCES).length * 2;
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creepCounts.harvester = calculateTotalSourceSpace(room);
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if(room.memory.containers == 0){
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@ -45,6 +60,7 @@ function calculateCreepCounts(room){
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if(room.memory.extensions >= 3){
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creepCounts.builder += 1;
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creepCounts.upgrader += 1;
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}
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if(room.memory.containers >= 2){
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@ -68,18 +84,17 @@ function calculateCreepBodies(room){
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"desatilnik" : [CARRY, CARRY, CARRY, MOVE, MOVE, MOVE]
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};
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// 400 cost
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if(room.memory.extensions >= 2){
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creepBodies.upgrader = [MOVE, MOVE, WORK, WORK, CARRY, CARRY];
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creepBodes.builder = [MOVE, MOVE, WORK, WORK, CARRY, CARRY];
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}
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// 450 cost
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if(room.memory.extensions >= 3){
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creepBodies.harvester = [MOVE, MOVE, WORK, WORK, WORK, CARRY];
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}
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// 400 cost
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// but only want the upgrading to scale up when have a bunch
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// of extra energy
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if(room.memory.extensions >= 10){
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creepBodies.upgrader = [MOVE, MOVE, WORK, WORK, CARRY, CARRY];
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}
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room.memory.creepBodies = creepBodies;
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}
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@ -13,11 +13,11 @@ function run(creep) {
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var maxContainer = containers[0];
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containers.forEach((container, index) => {
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for(const container of containers){
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if(container.store[RESOURCE_ENERGY] > maxContainer.store[RESOURCE_ENERGY]){
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maxContainer = container;
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}
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});
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};
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if(creep.withdraw(maxContainer, RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
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creep.moveTo(maxContainer);
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@ -30,11 +30,11 @@ function run(creep) {
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var minContainer = containers[0];
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containers.forEach((container, index) => {
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for(const container of containers){
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if(container.store[RESOURCE_ENERGY] < minContainer.store[RESOURCE_ENERGY]){
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minContainer = container;
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}
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});
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};
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if(creep.transfer(minContainer, RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
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creep.moveTo(minContainer);
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@ -1,3 +1,4 @@
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var utils = require('util_etc');
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var energyUtils = {
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// get energy from a container (if available) otherwise just mine for it at
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@ -40,7 +41,7 @@ var energyUtils = {
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if(typeof room.memory[sources[0].id] !== 'undefined')
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minSourceCount = room.memory[sources[0].id].length;
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sources.forEach(function(source){
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for(const source of sources){
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if(typeof room.memory[source.id] === 'undefined')
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room.memory[source.id] = [];
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@ -50,11 +51,13 @@ var energyUtils = {
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}
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});
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if(room.memory[source.id].length < minSourceCount){
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if(room.memory[source.id].length < minSourceCount
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&& room.memory[source.id].length < utils.calculateSourceSpace(source)){
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minSource = source.id;
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minSourceCount = room.memory[source.id].length;
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}
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});
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}
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room.memory[minSource].push(creep.name);
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creep.memory.assignedSource = minSource;
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16
util_etc.js
Normal file
16
util_etc.js
Normal file
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@ -0,0 +1,16 @@
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function calculateSourceSpace(source){
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var count = 0;
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for(let y = -1; y <= 1; y++){
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for(let x = -1; x <= 1; x++){
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if(x == 0 && y == 0) continue;
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for(var object of source.room.lookAt(source.pos.x + x, source.pos.y + y)){
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if(object.type != 'terrain') continue;
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if(object.terrain != 'wall') count++;
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}
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}
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}
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return count;
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}
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module.exports = { calculateSourceSpace };
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@ -8,12 +8,12 @@ var progressUtils = {
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room.memory.containers = 0;
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room.memory.extensions = 0;
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structures.forEach(function (structure){
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for(const structure of structures){
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if(structure.structureType == STRUCTURE_CONTAINER) room.memory.containers++;
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if(structure.structureType == STRUCTURE_SPAWN) room.memory.spawns++;
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if(structure.structureType == STRUCTURE_EXTENSION) room.memory.extensions++;
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});
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};
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}
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}
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}
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