Started working on classes, everything is borked rn though
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15
role.base.js
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15
role.base.js
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@ -0,0 +1,15 @@
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class roleBase{
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constructor(){
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this.body = [ MOVE, WORK, CARRY ];
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this.name = 'Creep';
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}
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/** @param {Creep} creep **/
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run(creep) { }
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spawn(spawn){
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spawn.spawnCreep(this.body, this.name + Game.time,
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memory : {role : this.name}
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});
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}
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};
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module.exports = roleBase;
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@ -37,8 +37,7 @@ function spawnCreeps(spawn){
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if(roleCreeps.length < count && !spawn.spawning) {
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if(roleCreeps.length < count && !spawn.spawning) {
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var newName = role + Game.time;
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var newName = role + Game.time;
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console.log(spawn.spawnCreep(roleMap[role].body, newName,
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roleMap[role].spawn(spawn);
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{memory: {role: role}}));
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break;
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break;
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}
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}
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}
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}
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@ -5,8 +5,6 @@ const body = [
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];
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];
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var roleGuard = {
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var roleGuard = {
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body,
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/** @param {Creep} creep **/
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/** @param {Creep} creep **/
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run: function(creep) {
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run: function(creep) {
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const target = creep.pos.findClosestByRange(FIND_HOSTILE_CREEPS);
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const target = creep.pos.findClosestByRange(FIND_HOSTILE_CREEPS);
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@ -16,7 +14,16 @@ var roleGuard = {
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}
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}
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}
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}
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else {
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else {
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creep.moveTo(Game.flags.IdleArea);
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var currentWaypoint = Game.flags[creep.memory.waypoints[creep.memory.currentWaypoint]];
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if(getRangeTo(currentWaypoint) > 0){
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creep.moveTo(currentWaypoint);
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}
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else{
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creep.memory.currentWaypoint += 1;
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if(creep.memory.currentWaypoint > creep.memory.waypoints.length){
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creep.memory.currentWaypoint = 0;
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}
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}
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}
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}
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}
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}
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};
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};
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