extends Control @onready var chart: Chart = $VBoxContainer/Chart # This Chart will plot 3 different functions var f1: Function func _ready(): # Let's create our @x values var x: Array = [10, 20, 30, 40] # And our y values. It can be an n-size array of arrays. # NOTE: `x.size() == y.size()` or `x.size() == y[n].size()` var y: Array = ["Java", "JavaScript", "C++", "GDScript"] # Let's customize the chart properties, which specify how the chart # should look, plus some additional elements like labels, the scale, etc... var cp: ChartProperties = ChartProperties.new() cp.colors.frame = Color("#161a1d") cp.colors.background = Color.TRANSPARENT cp.colors.grid = Color("#283442") cp.colors.ticks = Color("#283442") cp.colors.text = Color.WHITE_SMOKE cp.draw_bounding_box = false cp.title = "Users preferences on programming languages" cp.draw_grid_box = false cp.show_legend = true cp.interactive = true # false by default, it allows the chart to create a tooltip to show point values # and interecept clicks on the plot var gradient: Gradient = Gradient.new() gradient.set_color(0, Color.AQUAMARINE) gradient.set_color(1, Color.DEEP_PINK) # Let's add values to our functions f1 = Function.new( x, y, "Language", # This will create a function with x and y values taken by the Arrays # we have created previously. This function will also be named "Pressure" # as it contains 'pressure' values. # If set, the name of a function will be used both in the Legend # (if enabled thourgh ChartProperties) and on the Tooltip (if enabled). { gradient = gradient, type = Function.Type.PIE } ) # Now let's plot our data chart.plot([f1], cp) # Uncommenting this line will show how real time data plotting works set_process(false) var new_val: float = 4.5 func _process(delta: float): # This function updates the values of a function and then updates the plot new_val += 5 # we can use the `Function.add_point(x, y)` method to update a function f1.add_point(new_val, cos(new_val) * 20) chart.queue_redraw() # This will force the Chart to be updated func _on_CheckButton_pressed(): set_process(not is_processing())